Searched refs:vertex_shader_code_address (Results 1 – 5 of 5) sorted by relevance
1544 __gen_address_type vertex_shader_code_address; member1586 __gen_emit_reloc(data, &values->vertex_shader_code_address); in V3D21_SHADER_RECORD_pack()1587 cl[16] = __gen_address_offset(&values->vertex_shader_code_address) | in V3D21_SHADER_RECORD_pack()1590 cl[17] = __gen_address_offset(&values->vertex_shader_code_address) >> 8 | in V3D21_SHADER_RECORD_pack()1593 cl[18] = __gen_address_offset(&values->vertex_shader_code_address) >> 16 | in V3D21_SHADER_RECORD_pack()1596 cl[19] = __gen_address_offset(&values->vertex_shader_code_address) >> 24 | in V3D21_SHADER_RECORD_pack()1640 values->vertex_shader_code_address = __gen_unpack_address(cl, 128, 159); in V3D21_SHADER_RECORD_unpack()
3555 __gen_address_type vertex_shader_code_address; member3625 __gen_emit_reloc(data, &values->vertex_shader_code_address); in V3D33_GL_SHADER_STATE_RECORD_pack()3626 cl[20] = __gen_address_offset(&values->vertex_shader_code_address) | in V3D33_GL_SHADER_STATE_RECORD_pack()3631 cl[21] = __gen_address_offset(&values->vertex_shader_code_address) >> 8; in V3D33_GL_SHADER_STATE_RECORD_pack()3633 cl[22] = __gen_address_offset(&values->vertex_shader_code_address) >> 16; in V3D33_GL_SHADER_STATE_RECORD_pack()3635 cl[23] = __gen_address_offset(&values->vertex_shader_code_address) >> 24; in V3D33_GL_SHADER_STATE_RECORD_pack()3697 values->vertex_shader_code_address = __gen_unpack_address(cl, 160, 191); in V3D33_GL_SHADER_STATE_RECORD_unpack()
180 rec.vertex_shader_code_address = in vc4_emit_gl_shader_state()
792 shader.vertex_shader_code_address = in v3d_emit_gl_shader_state()
3758 shader.vertex_shader_code_address = in emit_gl_shader_state()