Searched refs:vertex_shader_input (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 236 const glw::GLchar* const TextureCubeMapArraySamplingTest::vertex_shader_input = "vs_in_"; member in glcts::TextureCubeMapArraySamplingTest 2282 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getPassThroughVertexShaderCode() 2287 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_input in getPassThroughVertexShaderCode() 2294 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_input in getPassThroughVertexShaderCode() 2323 << vertex_shader_input << routine_attribute_definitions[i].name << ";" << std::endl; in getPassThroughVertexShaderCode() 2328 … " << vertex_shader_output << type_attribute_definitions[i].name << " = " << vertex_shader_input in getPassThroughVertexShaderCode() 2966 getSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_input, 0, in getSamplingVertexShaderCode() 2971 getShadowSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_input, 0, in getSamplingVertexShaderCode() 2984 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getSamplingVertexShaderCode() 2989 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_input in getSamplingVertexShaderCode() [all …]
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D | esextcTextureCubeMapArraySampling.hpp | 759 static const glw::GLchar* const vertex_shader_input; member in glcts::TextureCubeMapArraySamplingTest
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