/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_vs.c | 56 struct draw_vertex_shader *vs = NULL; in draw_create_vertex_shader() local 64 vs = draw_create_vs_llvm(draw, shader); in draw_create_vertex_shader() 68 if (!vs) { in draw_create_vertex_shader() 69 vs = draw_create_vs_exec( draw, shader ); in draw_create_vertex_shader() 72 if (vs) in draw_create_vertex_shader() 76 vs->position_output = -1; in draw_create_vertex_shader() 77 for (i = 0; i < vs->info.num_outputs; i++) { in draw_create_vertex_shader() 78 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && in draw_create_vertex_shader() 79 vs->info.output_semantic_index[i] == 0) in draw_create_vertex_shader() 80 vs->position_output = i; in draw_create_vertex_shader() [all …]
|
D | draw_vs_llvm.c | 92 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader ); in draw_create_vs_llvm() local 94 if (!vs) in draw_create_vs_llvm() 100 vs->base.state.ir.nir = state->ir.nir; in draw_create_vs_llvm() 104 nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, true); in draw_create_vs_llvm() 107 vs->base.state.tokens = tgsi_dup_tokens(state->tokens); in draw_create_vs_llvm() 108 if (!vs->base.state.tokens) { in draw_create_vs_llvm() 109 FREE(vs); in draw_create_vs_llvm() 113 tgsi_scan_shader(state->tokens, &vs->base.info); in draw_create_vs_llvm() 116 vs->variant_key_size = in draw_create_vs_llvm() 118 vs->base.info.file_max[TGSI_FILE_INPUT]+1, in draw_create_vs_llvm() [all …]
|
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_vs.c | 102 struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader); in svga_create_vs_state() local 104 if (!vs) in svga_create_vs_state() 111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state() 116 tgsi_scan_shader(vs->base.tokens, &vs->base.info); in svga_create_vs_state() 123 tmp2.tokens = vs->base.tokens; in svga_create_vs_state() 124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state() 127 vs->base.id = svga->debug.shader_id++; in svga_create_vs_state() 129 vs->generic_outputs = svga_get_generic_outputs_mask(&vs->base.info); in svga_create_vs_state() 133 vs->base.stream_output = svga_create_stream_output(svga, &vs->base, in svga_create_vs_state() 138 return vs; in svga_create_vs_state() [all …]
|
D | svga_state_vs.c | 75 const struct svga_vertex_shader *vs, in translate_vertex_program() argument 79 return svga_tgsi_vgpu10_translate(svga, &vs->base, key, in translate_vertex_program() 83 return svga_tgsi_vgpu9_translate(svga, &vs->base, key, in translate_vertex_program() 95 struct svga_vertex_shader *vs, in get_compiled_dummy_vertex_shader() argument 105 FREE((void *) vs->base.tokens); in get_compiled_dummy_vertex_shader() 106 vs->base.tokens = dummy; in get_compiled_dummy_vertex_shader() 108 tgsi_scan_shader(vs->base.tokens, &vs->base.info); in get_compiled_dummy_vertex_shader() 109 vs->generic_outputs = svga_get_generic_outputs_mask(&vs->base.info); in get_compiled_dummy_vertex_shader() 111 variant = translate_vertex_program(svga, vs, key); in get_compiled_dummy_vertex_shader() 121 struct svga_vertex_shader *vs, in compile_vs() argument [all …]
|
/external/deqp/android/cts/master/vk-master-2021-03-01/ |
D | fragment-shading-rate.txt | 1 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
|
/external/deqp/android/cts/master/vk-master/ |
D | fragment-shading-rate.txt | 1 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
|
/external/deqp/external/vulkancts/mustpass/master/vk-default/ |
D | fragment-shading-rate.txt | 1 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
|
/external/deqp/android/cts/master/vk-master-2022-03-01/ |
D | fragment-shading-rate.txt | 1 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.1x1.samples1.vs 2 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.1x1.samples2.vs 3 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.1x1.samples4.vs 4 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.1x1.samples8.vs 5 …ment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.1x1.samples16.vs 6 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.4x4.samples1.vs 7 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.4x4.samples2.vs 8 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.4x4.samples4.vs 9 …gment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.4x4.samples8.vs 10 …ment_shading_rate.renderpass2.basic.dynamic.noattachmentptr.noshaderrate.keep.keep.4x4.samples16.vs [all …]
|
/external/swiftshader/tests/regres/testlists/vk-default/ |
D | fragment-shading-rate.txt | 1 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ding_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …ading_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ding_rate.renderpass2.monolithic.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
|
/external/mksh/src/ |
D | edit.c | 3532 static struct edstate *vs; /* current Vi editing mode state */ variable 3596 vs = &ebuf; in x_vi() 3648 if (vs->linelen == 0) { in x_vi() 3665 if (c == -1 || (ssize_t)LINE <= vs->linelen) in x_vi() 3668 if (vs->cbuf != buf) in x_vi() 3669 memcpy(buf, vs->cbuf, vs->linelen); in x_vi() 3671 buf[vs->linelen++] = '\n'; in x_vi() 3673 return (vs->linelen); in x_vi() 3714 vs->cursor--; in vi_hook() 3736 vs->cursor = 0; in vi_hook() [all …]
|
/external/clang/test/CodeGen/ |
D | builtins-ppc-altivec.c | 19 vector short vs = { -1, 2, -3, 4, -5, 6, -7, 8 }; variable 67 vs = vec_abs(vs); in test1() 98 vs = vec_abss(vs); in test1() 135 res_vs = vec_add(vs, vs); in test1() 139 res_vs = vec_add(vbs, vs); in test1() 143 res_vs = vec_add(vs, vbs); in test1() 211 res_vs = vec_vadduhm(vs, vs); in test1() 215 res_vs = vec_vadduhm(vbs, vs); in test1() 219 res_vs = vec_vadduhm(vs, vbs); in test1() 297 res_vs = vec_adds(vs, vs); in test1() [all …]
|
/external/vixl/test/aarch32/ |
D | test-assembler-cond-rdlow-operand-imm8-in-it-block-t32.cc | 110 {{vs, r3, 135}, true, vs, "vs r3 135", "vs_r3_135"}, 123 {{vs, r2, 252}, true, vs, "vs r2 252", "vs_r2_252"}, 186 {{vs, r4, 250}, true, vs, "vs r4 250", "vs_r4_250"}, 190 {{vs, r5, 70}, true, vs, "vs r5 70", "vs_r5_70"}, 191 {{vs, r4, 51}, true, vs, "vs r4 51", "vs_r4_51"}, 192 {{vs, r3, 176}, true, vs, "vs r3 176", "vs_r3_176"}, 219 {{vs, r3, 113}, true, vs, "vs r3 113", "vs_r3_113"}, 235 {{vs, r1, 14}, true, vs, "vs r1 14", "vs_r1_14"}, 247 {{vs, r7, 252}, true, vs, "vs r7 252", "vs_r7_252"}, 254 {{vs, r1, 138}, true, vs, "vs r1 138", "vs_r1_138"}, [all …]
|
D | test-assembler-cond-rdlow-rnlow-operand-immediate-imm8-in-it-block-t32.cc | 107 {{vs, r5, r5, 195}, true, vs, "vs r5 r5 195", "vs_r5_r5_195"}, 114 {{vs, r3, r3, 101}, true, vs, "vs r3 r3 101", "vs_r3_r3_101"}, 116 {{vs, r0, r0, 53}, true, vs, "vs r0 r0 53", "vs_r0_r0_53"}, 129 {{vs, r1, r1, 98}, true, vs, "vs r1 r1 98", "vs_r1_r1_98"}, 136 {{vs, r7, r7, 220}, true, vs, "vs r7 r7 220", "vs_r7_r7_220"}, 150 {{vs, r7, r7, 194}, true, vs, "vs r7 r7 194", "vs_r7_r7_194"}, 160 {{vs, r4, r4, 142}, true, vs, "vs r4 r4 142", "vs_r4_r4_142"}, 170 {{vs, r1, r1, 192}, true, vs, "vs r1 r1 192", "vs_r1_r1_192"}, 192 {{vs, r6, r6, 79}, true, vs, "vs r6 r6 79", "vs_r6_r6_79"}, 194 {{vs, r0, r0, 157}, true, vs, "vs r0 r0 157", "vs_r0_r0_157"}, [all …]
|
D | test-assembler-cond-rd-operand-rn-in-it-block-t32.cc | 1446 {{vs, r0, r0}, true, vs, "vs r0 r0", "vs_r0_r0"}, 1447 {{vs, r0, r1}, true, vs, "vs r0 r1", "vs_r0_r1"}, 1448 {{vs, r0, r2}, true, vs, "vs r0 r2", "vs_r0_r2"}, 1449 {{vs, r0, r3}, true, vs, "vs r0 r3", "vs_r0_r3"}, 1450 {{vs, r0, r4}, true, vs, "vs r0 r4", "vs_r0_r4"}, 1451 {{vs, r0, r5}, true, vs, "vs r0 r5", "vs_r0_r5"}, 1452 {{vs, r0, r6}, true, vs, "vs r0 r6", "vs_r0_r6"}, 1453 {{vs, r0, r7}, true, vs, "vs r0 r7", "vs_r0_r7"}, 1454 {{vs, r0, r8}, true, vs, "vs r0 r8", "vs_r0_r8"}, 1455 {{vs, r0, r9}, true, vs, "vs r0 r9", "vs_r0_r9"}, [all …]
|
D | test-assembler-cond-rd-operand-rn-low-registers-in-it-block-t32.cc | 479 {{vs, r0, r0}, true, vs, "vs r0 r0", "vs_r0_r0"}, 480 {{vs, r0, r1}, true, vs, "vs r0 r1", "vs_r0_r1"}, 481 {{vs, r0, r2}, true, vs, "vs r0 r2", "vs_r0_r2"}, 482 {{vs, r0, r3}, true, vs, "vs r0 r3", "vs_r0_r3"}, 483 {{vs, r0, r4}, true, vs, "vs r0 r4", "vs_r0_r4"}, 484 {{vs, r0, r5}, true, vs, "vs r0 r5", "vs_r0_r5"}, 485 {{vs, r0, r6}, true, vs, "vs r0 r6", "vs_r0_r6"}, 486 {{vs, r0, r7}, true, vs, "vs r0 r7", "vs_r0_r7"}, 487 {{vs, r1, r0}, true, vs, "vs r1 r0", "vs_r1_r0"}, 488 {{vs, r1, r1}, true, vs, "vs r1 r1", "vs_r1_r1"}, [all …]
|
D | test-assembler-cond-rdlow-rnlow-operand-immediate-zero-in-it-block-t32.cc | 479 {{vs, r0, r0, 0}, true, vs, "vs r0 r0 0", "vs_r0_r0_0"}, 480 {{vs, r0, r1, 0}, true, vs, "vs r0 r1 0", "vs_r0_r1_0"}, 481 {{vs, r0, r2, 0}, true, vs, "vs r0 r2 0", "vs_r0_r2_0"}, 482 {{vs, r0, r3, 0}, true, vs, "vs r0 r3 0", "vs_r0_r3_0"}, 483 {{vs, r0, r4, 0}, true, vs, "vs r0 r4 0", "vs_r0_r4_0"}, 484 {{vs, r0, r5, 0}, true, vs, "vs r0 r5 0", "vs_r0_r5_0"}, 485 {{vs, r0, r6, 0}, true, vs, "vs r0 r6 0", "vs_r0_r6_0"}, 486 {{vs, r0, r7, 0}, true, vs, "vs r0 r7 0", "vs_r0_r7_0"}, 487 {{vs, r1, r0, 0}, true, vs, "vs r1 r0 0", "vs_r1_r0_0"}, 488 {{vs, r1, r1, 0}, true, vs, "vs r1 r1 0", "vs_r1_r1_0"}, [all …]
|
D | test-assembler-cond-rdlow-rnlow-operand-immediate-imm3-in-it-block-t32.cc | 102 {{vs, r5, r6, 7}, true, vs, "vs r5 r6 7", "vs_r5_r6_7"}, 167 {{vs, r7, r4, 2}, true, vs, "vs r7 r4 2", "vs_r7_r4_2"}, 178 {{vs, r4, r6, 7}, true, vs, "vs r4 r6 7", "vs_r4_r6_7"}, 187 {{vs, r2, r6, 0}, true, vs, "vs r2 r6 0", "vs_r2_r6_0"}, 202 {{vs, r0, r5, 7}, true, vs, "vs r0 r5 7", "vs_r0_r5_7"}, 205 {{vs, r0, r6, 1}, true, vs, "vs r0 r6 1", "vs_r0_r6_1"}, 209 {{vs, r1, r2, 4}, true, vs, "vs r1 r2 4", "vs_r1_r2_4"}, 213 {{vs, r6, r2, 6}, true, vs, "vs r6 r2 6", "vs_r6_r2_6"}, 225 {{vs, r7, r3, 2}, true, vs, "vs r7 r3 2", "vs_r7_r3_2"}, 237 {{vs, r4, r4, 4}, true, vs, "vs r4 r4 4", "vs_r4_r4_4"}, [all …]
|
/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_vs.c | 108 struct r300_vertex_shader * vs = c->UserData; in set_vertex_inputs_outputs() local 109 struct r300_shader_semantics* outputs = &vs->outputs; in set_vertex_inputs_outputs() 110 struct tgsi_shader_info* info = &vs->info; in set_vertex_inputs_outputs() 174 struct r300_vertex_shader *vs) in r300_init_vs_outputs() argument 176 tgsi_scan_shader(vs->state.tokens, &vs->info); in r300_init_vs_outputs() 177 r300_shader_read_vs_outputs(r300, &vs->info, &vs->outputs); in r300_init_vs_outputs() 206 struct r300_vertex_shader *vs) in r300_translate_vertex_shader() argument 218 compiler.code = &vs->code; in r300_translate_vertex_shader() 219 compiler.UserData = vs; in r300_translate_vertex_shader() 231 tgsi_dump(vs->state.tokens, 0); in r300_translate_vertex_shader() [all …]
|
/external/mesa3d/.gitlab-ci/piglit/ |
D | quick_shader.txt | 65 spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row: skip 88 spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row: skip 124 spec/arb_gl_spirv/execution/vs-ps-simple: skip 125 spec/arb_gl_spirv/execution/vs-ps-specializations: skip 182 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: cra… 183 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash 184 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash 185 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash 186 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash 187 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash [all …]
|
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_vs.c | 46 struct draw_vertex_shader *vs; in llvmpipe_create_vs_state() local 48 vs = draw_create_vertex_shader(llvmpipe->draw, templ); in llvmpipe_create_vs_state() 49 if (!vs) { in llvmpipe_create_vs_state() 54 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs); in llvmpipe_create_vs_state() 58 return vs; in llvmpipe_create_vs_state() 66 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_bind_vs_state() local 68 if (llvmpipe->vs == vs) in llvmpipe_bind_vs_state() 71 draw_bind_vertex_shader(llvmpipe->draw, vs); in llvmpipe_bind_vs_state() 73 llvmpipe->vs = vs; in llvmpipe_bind_vs_state() 83 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_delete_vs_state() local [all …]
|
/external/mesa3d/src/gallium/drivers/r300/compiler/ |
D | r3xx_vertprog_dump.c | 172 struct r300_vertex_program_code * vs = c->code; in r300_vertex_program_dump() local 173 unsigned instrcount = vs->length / 4; in r300_vertex_program_dump() 182 fprintf(stderr, "%d: op: 0x%08x", i, vs->body.d[offset]); in r300_vertex_program_dump() 183 r300_vs_op_dump(vs->body.d[offset]); in r300_vertex_program_dump() 186 fprintf(stderr, " src%i: 0x%08x", src, vs->body.d[offset+1+src]); in r300_vertex_program_dump() 187 r300_vs_src_dump(vs->body.d[offset+1+src]); in r300_vertex_program_dump() 191 fprintf(stderr, "Flow Control Ops: 0x%08x\n",vs->fc_ops); in r300_vertex_program_dump() 192 for(i = 0; i < vs->num_fc_ops; i++) { in r300_vertex_program_dump() 194 switch((vs->fc_ops >> (i * 2)) & 0x3 ) { in r300_vertex_program_dump() 203 vs->fc_op_addrs.r500[i].uw, in r300_vertex_program_dump() [all …]
|
/external/angle/src/tests/gl_tests/ |
D | MatrixTest.cpp | 87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() local 89 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() 90 glCompileShader(vs); in TEST_P() 92 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() local 153 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() 154 glCompileShader(vs); in TEST_P() 156 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() local 219 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() [all …]
|
/external/pdfium/third_party/agg23/ |
D | agg_shorten_path.h | 23 void shorten_path(VertexSequence& vs, float s, unsigned closed = 0) 26 if(s > 0 && vs.size() > 1) { 28 int n = int(vs.size() - 2); 30 d = vs[n].dist; 34 vs.remove_last(); 38 if(vs.size() < 2) { 39 vs.remove_all(); 41 n = vs.size() - 1; 42 vertex_type& prev = vs[n - 1]; 43 vertex_type& last = vs[n]; [all …]
|
/external/libcap/cap/ |
D | text.go | 101 vs := []string{"=" + combos[m]} 118 if len(vs) == 1 && vs[0] == "=" { 121 vs = nil 129 vs = append(vs, x+y+z) 148 vs = append(vs, strings.Join(list, ",")+"+"+combos[i]) 151 return strings.Join(vs, " ") 210 var vs []Value 214 vs = append(vs, v) 222 vs = append(vs, v) 277 if keep := len(vs) == 0; keep { [all …]
|
/external/mesa3d/src/gallium/frontends/nine/ |
D | vertexshader9.h | 88 NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs, in NineVertexShader9_UpdateKey() argument 97 samplers_shadow &= vs->sampler_mask; in NineVertexShader9_UpdateKey() 100 if (vs->byte_code.version < 0x30) in NineVertexShader9_UpdateKey() 104 …if ((vs->const_int_slots > 0 || vs->const_bool_slots > 0) && context->inline_constants && !context… in NineVertexShader9_UpdateKey() 105 key |= ((uint64_t)nine_shader_constant_combination_key(&vs->c_combinations, in NineVertexShader9_UpdateKey() 106 vs->int_slots_used, in NineVertexShader9_UpdateKey() 107 vs->bool_slots_used, in NineVertexShader9_UpdateKey() 114 if (vs->point_size) { in NineVertexShader9_UpdateKey() 119 res = vs->last_key != key; in NineVertexShader9_UpdateKey() 121 vs->next_key = key; in NineVertexShader9_UpdateKey() [all …]
|