Searched refs:AAUDIO_STREAM_STATE_CLOSED (Results 1 – 10 of 10) sorted by relevance
61 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AudioStream()180 case AAUDIO_STREAM_STATE_CLOSED: in systemStart()230 case AAUDIO_STREAM_STATE_CLOSED: in systemPause()309 case AAUDIO_STREAM_STATE_CLOSED: in safeStop_l()352 setState(AAUDIO_STREAM_STATE_CLOSED); in close_l()377 if (mState == AAUDIO_STREAM_STATE_CLOSED) { in setState()382 && state != AAUDIO_STREAM_STATE_CLOSED) { in setState()388 || state == AAUDIO_STREAM_STATE_CLOSED)) { in setState()
128 AAUDIO_CASE_ENUM(AAUDIO_STREAM_STATE_CLOSED); in AudioGlobal_convertStreamStateToText()
72 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AAudioServiceStreamBase()212 if (getState() == AAUDIO_STREAM_STATE_CLOSED) { in close_l()246 state == AAUDIO_STREAM_STATE_CLOSED || isDisconnected_l()) { in start_l()524 if (!isDisconnected_l() && getState() != AAUDIO_STREAM_STATE_CLOSED) { in disconnect_l()583 if (mState != AAUDIO_STREAM_STATE_CLOSED) { in setState()739 setState(AAUDIO_STREAM_STATE_CLOSED); in closeAndClear()
83 AAUDIO_STREAM_STATE_CLOSED, in main()
219 && getState() != AAUDIO_STREAM_STATE_CLOSED in forceDisconnect()
49 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamRecord()
53 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamTrack()
261 AAUDIO_STREAM_STATE_CLOSED, enumerator
625 case AAUDIO_STREAM_STATE_CLOSED: in AAudio_isFlushAllowed()
774 if ((state != AAUDIO_STREAM_STATE_CLOSING) && (state != AAUDIO_STREAM_STATE_CLOSED)){ in waitForStateChangeToClosingorClosed()