Searched refs:AutoBackendTextureRelease (Results 1 – 6 of 6) sorted by relevance
28 AutoBackendTextureRelease::AutoBackendTextureRelease(GrDirectContext* context, in AutoBackendTextureRelease() function in android::uirenderer::AutoBackendTextureRelease40 void AutoBackendTextureRelease::unref(bool releaseImage) { in unref()66 AutoBackendTextureRelease* textureRelease = in releaseProc()67 reinterpret_cast<AutoBackendTextureRelease*>(releaseContext); in releaseProc()71 void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer, in makeImage()86 void AutoBackendTextureRelease::newBufferContent(GrDirectContext* context) { in newBufferContent()92 void AutoBackendTextureRelease::releaseQueueOwnership(GrDirectContext* context) { in releaseQueueOwnership()
32 class AutoBackendTextureRelease final {34 AutoBackendTextureRelease(GrDirectContext* context,56 ~AutoBackendTextureRelease() {} in ~AutoBackendTextureRelease()
39 class AutoBackendTextureRelease; variable129 AutoBackendTextureRelease* mTextureRelease = nullptr;
239 mTextureRelease = new AutoBackendTextureRelease(context, buffer); in createIfNeeded()
574 "AutoBackendTextureRelease.cpp",
47 class AutoBackendTextureRelease; variable193 friend class android::uirenderer::AutoBackendTextureRelease;