Searched refs:DEFAULT_GRAPHIC (Results 1 – 5 of 5) sorted by relevance
39 status = store->fetchAllocator(C2AllocatorStore::DEFAULT_GRAPHIC, &mGraphicAllocator); in setupCodec2()
722 DEFAULT_GRAPHIC, ///< basic graphic allocator type enumerator
148 case C2AllocatorStore::DEFAULT_GRAPHIC: in fetchAllocator()502 case C2AllocatorStore::DEFAULT_GRAPHIC: in _createBlockPool()504 C2AllocatorStore::DEFAULT_GRAPHIC, &allocator); in _createBlockPool()623 res = allocatorStore->fetchAllocator(C2AllocatorStore::DEFAULT_GRAPHIC, &allocator); in GetCodec2BlockPool()
71 CHECK_EQ(store->fetchAllocator(C2AllocatorStore::DEFAULT_GRAPHIC, &mGraphicAllocator), in SetUp()
3018 allocators.insert(C2PlatformAllocatorStore::DEFAULT_GRAPHIC); in FetchGraphicBlock()3024 allocators.insert(C2PlatformAllocatorStore::DEFAULT_GRAPHIC); in FetchGraphicBlock()