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Searched refs:DEFAULT_GRAPHIC (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/media/tests/benchmark/src/native/common/
DBenchmarkC2Common.cpp39 status = store->fetchAllocator(C2AllocatorStore::DEFAULT_GRAPHIC, &mGraphicAllocator); in setupCodec2()
/frameworks/av/media/codec2/core/include/
DC2Component.h722 DEFAULT_GRAPHIC, ///< basic graphic allocator type enumerator
/frameworks/av/media/codec2/vndk/
DC2Store.cpp148 case C2AllocatorStore::DEFAULT_GRAPHIC: in fetchAllocator()
502 case C2AllocatorStore::DEFAULT_GRAPHIC: in _createBlockPool()
504 C2AllocatorStore::DEFAULT_GRAPHIC, &allocator); in _createBlockPool()
623 res = allocatorStore->fetchAllocator(C2AllocatorStore::DEFAULT_GRAPHIC, &allocator); in GetCodec2BlockPool()
/frameworks/av/media/codec2/hidl/1.0/vts/functional/video/
DVtsHalMediaC2V1_0TargetVideoEncTest.cpp71 CHECK_EQ(store->fetchAllocator(C2AllocatorStore::DEFAULT_GRAPHIC, &mGraphicAllocator), in SetUp()
/frameworks/av/media/codec2/sfplugin/
DCCodec.cpp3018 allocators.insert(C2PlatformAllocatorStore::DEFAULT_GRAPHIC); in FetchGraphicBlock()
3024 allocators.insert(C2PlatformAllocatorStore::DEFAULT_GRAPHIC); in FetchGraphicBlock()