Searched refs:GL_ENTRY (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/opengl/libs/ |
D | entries_gles1.in | 1 GL_ENTRY(void, glActiveTexture, GLenum texture) 2 GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref) 3 GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref) 4 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref) 5 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 6 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) 7 GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) 8 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) 9 GL_ENTRY(void, glBindVertexArrayOES, GLuint array) 10 GL_ENTRY(void, glBlendEquationOES, GLenum mode) [all …]
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D | entries.in | 1 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program) 2 GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program) 3 GL_ENTRY(void, glActiveTexture, GLenum texture) 4 GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref) 5 GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref) 6 GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref) 7 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref) 8 GL_ENTRY(void, glApplyFramebufferAttachmentCMAAINTEL, void) 9 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 10 GL_ENTRY(void, glBeginConditionalRenderNV, GLuint id, GLenum mode) [all …]
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D | hooks.h | 57 #undef GL_ENTRY 59 #define GL_ENTRY(_r, _api, ...) _r (*(_api))(__VA_ARGS__); macro 78 #undef GL_ENTRY
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D | platform_entries.in | 81 GL_ENTRY(const GLubyte*, glGetString, GLenum) 82 GL_ENTRY(const GLubyte*, glGetStringi, GLenum, GLuint) 83 GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean*) 84 GL_ENTRY(void, glGetFloatv, GLenum, GLfloat*) 85 GL_ENTRY(void, glGetIntegerv, GLenum, GLint*) 86 GL_ENTRY(void, glGetInteger64v, GLenum, GLint64*)
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/frameworks/native/opengl/libs/EGL/ |
D | egl.cpp | 195 #undef GL_ENTRY 197 #define GL_ENTRY(_r, _api, ...) #_api, macro 220 #undef GL_ENTRY
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