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Searched refs:GL_FRAMEBUFFER (Results 1 – 25 of 27) sorted by relevance

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/frameworks/rs/driver/
DrsdFrameBufferObj.cpp50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkError()
77 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment()
80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment()
85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment()
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment()
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
103 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
139 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); in setActive()
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/frameworks/native/libs/renderengine/gl/
DGLFramebuffer.cpp87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers()
88 mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in allocateBuffers()
98 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName); in bind()
110 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbind()
DGLESRenderEngine.cpp957 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); in bindFrameBuffer()
958 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer()
960 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer()
971 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFrameBuffer()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLFramebuffer.cpp84 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers()
85 mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in allocateBuffers()
95 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName); in bind()
107 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbind()
DGLESRenderEngine.cpp891 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); in bindFrameBuffer()
892 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer()
894 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer()
905 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFrameBuffer()
/frameworks/native/libs/gui/tests/
DSurfaceTextureFBO.h41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in SetUp()
42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in SetUp()
44 glBindFramebuffer(GL_FRAMEBUFFER, 0); in SetUp()
DSurfaceTextureFBO_test.cpp57 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F()
59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_F()
86 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in ~GLFrame()
229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in BindFrameBuffer()
405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in AttachTextureToFbo()
409 glFramebufferTexture2D(GL_FRAMEBUFFER, in AttachTextureToFbo()
417 glBindFramebuffer(GL_FRAMEBUFFER, 0); in AttachTextureToFbo()
434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in DetachTextureFromFbo()
435 glFramebufferTexture2D(GL_FRAMEBUFFER, in DetachTextureFromFbo()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DGLToolbox.java71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in readFbo()
85 GLES20.GL_FRAMEBUFFER, in attachedTexture()
94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in attachTextureToFbo()
95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in attachTextureToFbo()
DRenderTarget.java107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); in forTexture()
109 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in forTexture()
218 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFbo); in focus()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in setupGraphics()
206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); in setupGraphics()
208 glBindFramebuffer(GL_FRAMEBUFFER, 0); in setupGraphics()
235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in renderFrame()
259 glBindFramebuffer(GL_FRAMEBUFFER, 0); in renderFrame()
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Ddebug.h20 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
/frameworks/base/libs/hwui/utils/
DGLUtils.cpp53 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { in getGLFramebufferError()
DGLUtils.h91 glBindFramebuffer(GL_FRAMEBUFFER, mFb); in AutoGLFramebuffer()
/frameworks/base/libs/hwui/pipeline/skia/
DVkInteropFunctorDrawable.cpp145 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in onDraw()
147 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in onDraw()
DGLFunctorDrawable.cpp135 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw()
165 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw()
/frameworks/base/media/mca/effect/java/android/media/effect/
DEffectContext.java123 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); in restoreGLState()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java855 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]); in setRenderTarget()
858 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setRenderTarget()
873 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in setRenderTarget()
882 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in checkFramebufferStatus()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java295 public static final int GL_FRAMEBUFFER = 0x8D40; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if295 public static final int GL_FRAMEBUFFER = 0x8D40;
/frameworks/native/opengl/include/GLES2/
Dgl2.h350 #define GL_FRAMEBUFFER 0x8D40 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h350 #define GL_FRAMEBUFFER 0x8D40 macro
Dgl31.h352 #define GL_FRAMEBUFFER 0x8D40 macro
Dgl32.h352 #define GL_FRAMEBUFFER 0x8D40 macro
/frameworks/native/opengl/libs/
Denums.in417 GL_ENUM(0x8D40,GL_FRAMEBUFFER)

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