/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkError() 77 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment() 80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment() 85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment() 86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment() 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 103 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 139 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); in setActive() [all …]
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/frameworks/native/libs/renderengine/gl/ |
D | GLFramebuffer.cpp | 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers() 88 mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in allocateBuffers() 98 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName); in bind() 110 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbind()
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D | GLESRenderEngine.cpp | 957 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); in bindFrameBuffer() 958 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 960 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer() 971 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFrameBuffer()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLFramebuffer.cpp | 84 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); in allocateBuffers() 85 mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in allocateBuffers() 95 glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName); in bind() 107 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbind()
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D | GLESRenderEngine.cpp | 891 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); in bindFrameBuffer() 892 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 894 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer() 905 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFrameBuffer()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureFBO.h | 41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in SetUp() 42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in SetUp() 44 glBindFramebuffer(GL_FRAMEBUFFER, 0); in SetUp()
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D | SurfaceTextureFBO_test.cpp | 57 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F() 59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_F() 86 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in ~GLFrame() 229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in BindFrameBuffer() 405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in AttachTextureToFbo() 409 glFramebufferTexture2D(GL_FRAMEBUFFER, in AttachTextureToFbo() 417 glBindFramebuffer(GL_FRAMEBUFFER, 0); in AttachTextureToFbo() 434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in DetachTextureFromFbo() 435 glFramebufferTexture2D(GL_FRAMEBUFFER, in DetachTextureFromFbo()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | GLToolbox.java | 71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in readFbo() 85 GLES20.GL_FRAMEBUFFER, in attachedTexture() 94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in attachTextureToFbo() 95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in attachTextureToFbo()
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D | RenderTarget.java | 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); in forTexture() 109 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in forTexture() 218 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFbo); in focus()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in setupGraphics() 206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); in setupGraphics() 208 glBindFramebuffer(GL_FRAMEBUFFER, 0); in setupGraphics() 235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in renderFrame() 259 glBindFramebuffer(GL_FRAMEBUFFER, 0); in renderFrame()
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/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/ |
D | debug.h | 20 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
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/frameworks/base/libs/hwui/utils/ |
D | GLUtils.cpp | 53 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { in getGLFramebufferError()
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D | GLUtils.h | 91 glBindFramebuffer(GL_FRAMEBUFFER, mFb); in AutoGLFramebuffer()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | VkInteropFunctorDrawable.cpp | 145 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in onDraw() 147 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in onDraw()
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D | GLFunctorDrawable.cpp | 135 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw() 165 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw()
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/frameworks/base/media/mca/effect/java/android/media/effect/ |
D | EffectContext.java | 123 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); in restoreGLState()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 855 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]); in setRenderTarget() 858 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setRenderTarget() 873 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in setRenderTarget() 882 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in checkFramebufferStatus()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 295 public static final int GL_FRAMEBUFFER = 0x8D40; field in GLES20
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 295 public static final int GL_FRAMEBUFFER = 0x8D40;
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 350 #define GL_FRAMEBUFFER 0x8D40 macro
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 350 #define GL_FRAMEBUFFER 0x8D40 macro
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D | gl31.h | 352 #define GL_FRAMEBUFFER 0x8D40 macro
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D | gl32.h | 352 #define GL_FRAMEBUFFER 0x8D40 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 417 GL_ENUM(0x8D40,GL_FRAMEBUFFER)
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