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Searched refs:GL_SHADER_SOURCE_LENGTH (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetShaderSource.cpp94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
DGLES20Header.java-if285 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
/frameworks/base/opengl/java/android/opengl/
DGLES20.java285 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; field in GLES20
/frameworks/native/opengl/include/GLES2/
Dgl2.h340 #define GL_SHADER_SOURCE_LENGTH 0x8B88 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h340 #define GL_SHADER_SOURCE_LENGTH 0x8B88 macro
Dgl31.h342 #define GL_SHADER_SOURCE_LENGTH 0x8B88 macro
Dgl32.h342 #define GL_SHADER_SOURCE_LENGTH 0x8B88 macro
/frameworks/native/opengl/libs/
Denums.in407 GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp3454 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20069 field public static final int GL_SHADER_SOURCE_LENGTH = 35720; // 0x8b88
/frameworks/base/core/api/
Dcurrent.txt29238 field public static final int GL_SHADER_SOURCE_LENGTH = 35720; // 0x8b88