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Searched refs:GL_SRC_ALPHA_SATURATE (Results 1 – 17 of 17) sorted by relevance

/frameworks/rs/driver/
DrsdProgramStore.cpp110 drv->blendSrc = GL_SRC_ALPHA_SATURATE; in rsdProgramStoreInit()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java195 int GL_SRC_ALPHA_SATURATE = 0x0308; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if194 int GL_SRC_ALPHA_SATURATE = 0x0308;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java197 public static final int GL_SRC_ALPHA_SATURATE = 0x0308; field in GLES10
DGLES20.java50 public static final int GL_SRC_ALPHA_SATURATE = 0x0308; field in GLES20
DGLLogWrapper.java325 case GL_SRC_ALPHA_SATURATE: in getFactor()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h124 #define GL_SRC_ALPHA_SATURATE 0x0308 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if197 public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
DGLES20Header.java-if50 public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
/frameworks/native/opengl/include/GLES/
Dgl.h105 #define GL_SRC_ALPHA_SATURATE 0x0308 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h104 #define GL_SRC_ALPHA_SATURATE 0x0308 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h104 #define GL_SRC_ALPHA_SATURATE 0x0308 macro
Dgl31.h106 #define GL_SRC_ALPHA_SATURATE 0x0308 macro
Dgl32.h106 #define GL_SRC_ALPHA_SATURATE 0x0308 macro
/frameworks/native/opengl/libs/
Denums.in24 GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19178 field public static final int GL_SRC_ALPHA_SATURATE = 776; // 0x308
20074 field public static final int GL_SRC_ALPHA_SATURATE = 776; // 0x308
52100 field public static final int GL_SRC_ALPHA_SATURATE = 776; // 0x308
/frameworks/base/core/api/
Dcurrent.txt28347 field public static final int GL_SRC_ALPHA_SATURATE = 776; // 0x308
29243 field public static final int GL_SRC_ALPHA_SATURATE = 776; // 0x308
58401 field public static final int GL_SRC_ALPHA_SATURATE = 776; // 0x308