/frameworks/native/services/inputflinger/reader/controller/ |
D | PeripheralController.h | 31 explicit PeripheralController(InputDeviceContext& deviceContext); 46 inline InputDeviceContext& getDeviceContext() { return mDeviceContext; } in getDeviceContext() 47 inline InputDeviceContext& getDeviceContext() const { return mDeviceContext; } in getDeviceContext() 49 InputDeviceContext& mDeviceContext; 54 explicit Battery(InputDeviceContext& context, const std::string& name, int32_t id) in Battery() 57 InputDeviceContext& context; 63 explicit Light(InputDeviceContext& context, const std::string& name, int32_t id, in Light() 67 InputDeviceContext& context; 84 explicit MonoLight(InputDeviceContext& context, const std::string& name, int32_t id, in MonoLight() 95 explicit RgbLight(InputDeviceContext& context, int32_t id, in RgbLight() [all …]
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/frameworks/native/services/inputflinger/reader/mapper/accumulator/ |
D | TouchButtonAccumulator.h | 24 class InputDeviceContext; variable 31 void configure(InputDeviceContext& deviceContext); 32 void reset(InputDeviceContext& deviceContext);
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D | CursorScrollAccumulator.h | 24 class InputDeviceContext; variable 32 void configure(InputDeviceContext& deviceContext); 33 void reset(InputDeviceContext& deviceContext);
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D | CursorButtonAccumulator.h | 24 class InputDeviceContext; variable 31 void reset(InputDeviceContext& deviceContext);
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D | CursorScrollAccumulator.cpp | 28 void CursorScrollAccumulator::configure(InputDeviceContext& deviceContext) { in configure() 33 void CursorScrollAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
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D | SingleTouchMotionAccumulator.h | 24 class InputDeviceContext; variable 33 void reset(InputDeviceContext& deviceContext);
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D | TouchButtonAccumulator.cpp | 28 void TouchButtonAccumulator::configure(InputDeviceContext& deviceContext) { in configure() 37 void TouchButtonAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
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D | SingleTouchMotionAccumulator.cpp | 28 void SingleTouchMotionAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
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D | CursorButtonAccumulator.cpp | 28 void CursorButtonAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
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/frameworks/native/services/inputflinger/reader/mapper/ |
D | InputMapper.h | 43 explicit InputMapper(InputDeviceContext& deviceContext); 47 inline InputDeviceContext& getDeviceContext() { return mDeviceContext; } in getDeviceContext() 48 inline InputDeviceContext& getDeviceContext() const { return mDeviceContext; }; in getDeviceContext() 101 InputDeviceContext& mDeviceContext;
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D | CursorInputMapper.h | 39 void reset(InputDeviceContext& deviceContext); 56 explicit CursorInputMapper(InputDeviceContext& deviceContext);
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D | MultiTouchInputMapper.h | 73 void configure(InputDeviceContext& deviceContext, size_t slotCount, bool usingSlotsProtocol); 94 explicit MultiTouchInputMapper(InputDeviceContext& deviceContext);
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D | SingleTouchInputMapper.h | 27 explicit SingleTouchInputMapper(InputDeviceContext& deviceContext);
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D | SwitchInputMapper.h | 26 explicit SwitchInputMapper(InputDeviceContext& deviceContext);
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D | ExternalStylusInputMapper.h | 30 explicit ExternalStylusInputMapper(InputDeviceContext& deviceContext);
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D | RotaryEncoderInputMapper.h | 27 explicit RotaryEncoderInputMapper(InputDeviceContext& deviceContext);
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D | VibratorInputMapper.h | 26 explicit VibratorInputMapper(InputDeviceContext& deviceContext);
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D | SwitchInputMapper.cpp | 23 SwitchInputMapper::SwitchInputMapper(InputDeviceContext& deviceContext) in SwitchInputMapper()
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D | ExternalStylusInputMapper.cpp | 26 ExternalStylusInputMapper::ExternalStylusInputMapper(InputDeviceContext& deviceContext) in ExternalStylusInputMapper()
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D | SingleTouchInputMapper.cpp | 21 SingleTouchInputMapper::SingleTouchInputMapper(InputDeviceContext& deviceContext) in SingleTouchInputMapper()
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D | JoystickInputMapper.h | 26 explicit JoystickInputMapper(InputDeviceContext& deviceContext);
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D | MultiTouchInputMapper.cpp | 43 void MultiTouchMotionAccumulator::configure(InputDeviceContext& deviceContext, size_t slotCount, in configure() 222 MultiTouchInputMapper::MultiTouchInputMapper(InputDeviceContext& deviceContext) in MultiTouchInputMapper()
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D | RotaryEncoderInputMapper.cpp | 27 RotaryEncoderInputMapper::RotaryEncoderInputMapper(InputDeviceContext& deviceContext) in RotaryEncoderInputMapper()
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/frameworks/native/services/inputflinger/reader/ |
D | InputDevice.cpp | 149 std::unique_ptr<InputDeviceContext> contextPtr(new InputDeviceContext(*this, eventHubId)); in addEventHubDevice() 248 for_each_subdevice([this](InputDeviceContext& context) { in configure() 266 for_each_subdevice([this](InputDeviceContext& context) { in configure() 279 [&keyboardLayout, &shouldBumpGeneration](InputDeviceContext& context) { in configure() 630 InputDeviceContext::InputDeviceContext(InputDevice& device, int32_t eventHubId) in InputDeviceContext() function in android::InputDeviceContext 637 InputDeviceContext::~InputDeviceContext() {} in ~InputDeviceContext()
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/frameworks/native/services/inputflinger/reader/include/ |
D | InputDevice.h | 40 class InputDeviceContext; variable 167 using DevicePair = std::pair<std::unique_ptr<InputDeviceContext>, MapperVector>; 212 inline void for_each_subdevice(std::function<void(InputDeviceContext&)> f) { in for_each_subdevice() 244 class InputDeviceContext { 246 InputDeviceContext(InputDevice& device, int32_t eventHubId); 247 ~InputDeviceContext();
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