Searched refs:LoadTable (Results 1 – 6 of 6) sorted by relevance
54 static std::unique_ptr<ApkAssets> LoadTable(std::unique_ptr<Asset> resources_asset,
339 bool LoadTable(
225 apk_assets = ApkAssets::LoadTable(AssetsProvider::CreateAssetFromFile(path.c_str()), in NativeLoad()284 apk_assets = ApkAssets::LoadTable( in NativeLoadFromFd()354 apk_assets = ApkAssets::LoadTable( in NativeLoadFromFdOffset()
59 std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset, in LoadTable() function in android::ApkAssets
757 bool LoadedArsc::LoadTable(const Chunk& chunk, const LoadedIdmap* loaded_idmap, in LoadTable() function in android::LoadedArsc837 if (!loaded_arsc->LoadTable(chunk, loaded_idmap, property_flags)) { in Load()
203 auto loader_assets = ApkAssets::LoadTable(std::move(asset), EmptyAssetsProvider::Create(), in TEST_F()