/frameworks/native/libs/renderengine/ |
D | Mesh.cpp | 24 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize, in Mesh() function in android::renderengine::Mesh 66 Mesh::Primitive Mesh::getPrimitive() const { in getPrimitive() 70 float const* Mesh::getPositions() const { in getPositions() 73 float* Mesh::getPositions() { in getPositions() 77 float const* Mesh::getTexCoords() const { in getTexCoords() 80 float* Mesh::getTexCoords() { in getTexCoords() 84 float const* Mesh::getCropCoords() const { in getCropCoords() 87 float* Mesh::getCropCoords() { in getCropCoords() 91 float const* Mesh::getShadowColor() const { in getShadowColor() 94 float* Mesh::getShadowColor() { in getShadowColor() [all …]
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/frameworks/av/media/libstagefright/renderfright/ |
D | Mesh.cpp | 24 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize, in Mesh() function in android::renderengine::Mesh 66 Mesh::Primitive Mesh::getPrimitive() const { in getPrimitive() 70 float const* Mesh::getPositions() const { in getPositions() 73 float* Mesh::getPositions() { in getPositions() 77 float const* Mesh::getTexCoords() const { in getTexCoords() 80 float* Mesh::getTexCoords() { in getTexCoords() 84 float const* Mesh::getCropCoords() const { in getCropCoords() 87 float* Mesh::getCropCoords() { in getCropCoords() 91 float const* Mesh::getShadowColor() const { in getShadowColor() 94 float* Mesh::getShadowColor() { in getShadowColor() [all …]
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/frameworks/rs/ |
D | rsApiMesh.cpp | 20 using android::renderscript::Mesh; 23 Mesh *sm = static_cast<Mesh *>(mv); in rsaMeshGetVertexBufferCount() 28 Mesh *sm = static_cast<Mesh *>(mv); in rsaMeshGetIndexCount() 33 Mesh *sm = static_cast<Mesh *>(mv); in rsaMeshGetVertices() 43 Mesh *sm = static_cast<Mesh *>(mv); in rsaMeshGetIndices()
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D | rsMesh.cpp | 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) { in Mesh() function in android::renderscript::Mesh 38 Mesh::Mesh(Context *rsc, in Mesh() function in android::renderscript::Mesh 62 Mesh::~Mesh() { in ~Mesh() 75 void Mesh::init() { in init() 81 void Mesh::serialize(Context *rsc, OStream *stream) const { in serialize() 106 Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) { in createFromStream() 147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); in createFromStream() 172 void Mesh::render(Context *rsc) const { in render() 178 void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const { in renderPrimitive() 192 void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) con… in renderPrimitiveRange() [all …]
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D | rsMesh.h | 36 class Mesh : public ObjectBase { 58 explicit Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
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D | rsScriptC_LibGL.cpp | 151 void rsrDrawMesh(Context *rsc, Mesh *sm) { in rsrDrawMesh() 159 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { in rsrDrawMeshPrimitive() 167 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, in rsrDrawMeshPrimitiveRange() 176 void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm, in rsrMeshComputeBoundingBox()
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D | rsRuntime.h | 62 void rsrDrawMesh(Context *, Mesh *); 63 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex); 64 void rsrDrawMeshPrimitiveRange(Context *, Mesh *, 66 void rsrMeshComputeBoundingBox(Context *, Mesh *,
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Mesh.h | 27 class Mesh { 37 ~Mesh() = default; 44 friend class Mesh; variable 133 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize, 135 Mesh(const Mesh&); 136 Mesh& operator=(const Mesh&); 137 Mesh const& operator=(const Mesh&) const; 159 class Mesh::Builder { 187 Mesh build() const { in build() 188 return Mesh{mPrimitive, mVertexCount, mVertexSize, mTexCoordsSize, in build()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | Mesh.h | 27 class Mesh { 37 ~Mesh() = default; 44 friend class Mesh; variable 133 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize, 135 Mesh(const Mesh&); 136 Mesh& operator=(const Mesh&); 137 Mesh const& operator=(const Mesh&) const; 159 class Mesh::Builder { 187 Mesh build() const { in build() 188 return Mesh{mPrimitive, mVertexCount, mVertexSize, mTexCoordsSize, in build()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 69 void GLShadowVertexGenerator::fillVertices(Mesh::VertexArray<vec2>& position, in fillVertices() 70 Mesh::VertexArray<vec4>& color, in fillVertices() 71 Mesh::VertexArray<vec3>& params) const { in fillVertices() 78 Mesh::VertexArray<vec2>(position, mAmbientShadowVertexCount), in fillVertices() 79 Mesh::VertexArray<vec4>(color, mAmbientShadowVertexCount), in fillVertices() 80 Mesh::VertexArray<vec3>(params, mAmbientShadowVertexCount)); in fillVertices()
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D | GLShadowVertexGenerator.h | 27 class Mesh; variable 47 void fillVertices(Mesh::VertexArray<vec2>& position, Mesh::VertexArray<vec4>& color, 48 Mesh::VertexArray<vec3>& params) const;
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D | GLSkiaShadowPort.h | 74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, 75 Mesh::VertexArray<vec3> shadowParams);
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D | GLSkiaShadowPort.cpp | 230 Mesh::VertexArray<vec2>& position, in fillInCircleVerts() 231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() 232 Mesh::VertexArray<vec3>& shadowParams) { in fillInCircleVerts() 345 static void fillInRRectVerts(const Geometry& args, Mesh::VertexArray<vec2>& position, in fillInRRectVerts() 346 Mesh::VertexArray<vec4>& shadowColor, in fillInRRectVerts() 347 Mesh::VertexArray<vec3>& shadowParams) { in fillInRRectVerts() 478 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, in fillVerticesForGeometry() 479 Mesh::VertexArray<vec3> shadowParams) { in fillVerticesForGeometry()
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D | GLESRenderEngine.h | 43 class Mesh; variable 148 FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh); 155 const Mesh& mesh); 179 void drawMesh(const Mesh& mesh);
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/frameworks/native/libs/renderengine/gl/ |
D | GLShadowVertexGenerator.cpp | 69 void GLShadowVertexGenerator::fillVertices(Mesh::VertexArray<vec2>& position, in fillVertices() 70 Mesh::VertexArray<vec4>& color, in fillVertices() 71 Mesh::VertexArray<vec3>& params) const { in fillVertices() 78 Mesh::VertexArray<vec2>(position, mAmbientShadowVertexCount), in fillVertices() 79 Mesh::VertexArray<vec4>(color, mAmbientShadowVertexCount), in fillVertices() 80 Mesh::VertexArray<vec3>(params, mAmbientShadowVertexCount)); in fillVertices()
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D | GLShadowVertexGenerator.h | 27 class Mesh; variable 47 void fillVertices(Mesh::VertexArray<vec2>& position, Mesh::VertexArray<vec4>& color, 48 Mesh::VertexArray<vec3>& params) const;
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D | GLSkiaShadowPort.h | 74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, 75 Mesh::VertexArray<vec3> shadowParams);
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D | GLSkiaShadowPort.cpp | 230 Mesh::VertexArray<vec2>& position, in fillInCircleVerts() 231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() 232 Mesh::VertexArray<vec3>& shadowParams) { in fillInCircleVerts() 345 static void fillInRRectVerts(const Geometry& args, Mesh::VertexArray<vec2>& position, in fillInRRectVerts() 346 Mesh::VertexArray<vec4>& shadowColor, in fillInRRectVerts() 347 Mesh::VertexArray<vec3>& shadowParams) { in fillInRRectVerts() 478 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, in fillVerticesForGeometry() 479 Mesh::VertexArray<vec3> shadowParams) { in fillVerticesForGeometry()
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D | GLESRenderEngine.h | 43 class Mesh; variable 159 FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh); 166 const Mesh& mesh); 191 void drawMesh(const Mesh& mesh);
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/frameworks/rs/driver/ |
D | rsdMesh.cpp | 28 using android::renderscript::Mesh; 30 bool rsdMeshInit(const Context *rsc, const Mesh *m) { in rsdMeshInit() 41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t le… in rsdMeshDraw() 53 void rsdMeshDestroy(const Context *rsc, const Mesh *m) { in rsdMeshDestroy()
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D | rsdMesh.h | 24 const android::renderscript::Mesh *m); 26 const android::renderscript::Mesh *m, 29 const android::renderscript::Mesh *m);
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D | rsdMeshObj.h | 25 class Mesh; variable 37 const android::renderscript::Mesh *); 46 const android::renderscript::Mesh *mRSMesh;
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/frameworks/base/rs/java/android/renderscript/ |
D | Mesh.java | 44 public class Mesh extends BaseObj { class 98 Mesh(long id, RenderScript rs) { in Mesh() method in Mesh 357 public Mesh create() { in create() 402 Mesh newMesh = new Mesh(id, mRS); in create() 523 public Mesh create() { in create() 551 Mesh newMesh = new Mesh(id, mRS); in create() 808 public Mesh create(boolean uploadToBufferObject) { in create() 833 Mesh sm = smb.create(); in create()
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D | FileA3D.java | 130 public Mesh getMesh() { in getMesh() 131 return (Mesh)getObject(); in getMesh() 151 entry.mLoadedObj = new Mesh(objectID, rs); in internalCreate()
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/frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/ |
D | BallsRS.java | 114 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS); in init() 116 smb.addIndexSetType(Mesh.Primitive.POINT); in init() 117 Mesh smP = smb.create(); in init()
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