Searched refs:OpMode (Results 1 – 3 of 3) sorted by relevance
53 mOpMode(OpMode::attachedToGL) { in SurfaceTexture()78 mOpMode(OpMode::detached) { in SurfaceTexture()132 case OpMode::attachedToConsumer: in acquireBufferLocked()134 case OpMode::attachedToGL: in acquireBufferLocked()137 case OpMode::detached: in acquireBufferLocked()168 if (mOpMode != OpMode::attachedToGL) { in detachFromContext()175 mOpMode = OpMode::detached; in detachFromContext()191 if (mOpMode != OpMode::detached) { in attachToContext()207 if (mOpMode == OpMode::detached) { in takeConsumerOwnership()208 mOpMode = OpMode::attachedToConsumer; in takeConsumerOwnership()[all …]
130 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()144 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()175 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()234 if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { in updateAndReleaseLocked()462 st.mOpMode = SurfaceTexture::OpMode::attachedToGL; in attachToContext()
443 enum class OpMode { detached, attachedToConsumer, attachedToGL }; enum455 OpMode mOpMode;