Searched refs:PULSING (Results 1 – 6 of 6) sorted by relevance
520 } else if (((oldState == ScrimState.AOD || oldState == ScrimState.PULSING) // leaving doze in transitionTo()598 if (mState != ScrimState.AOD && mState != ScrimState.PULSING) { in onHideWallpaperTimeout()671 || mState == ScrimState.PULSING); in calculateAndUpdatePanelExpansion()748 || mState == ScrimState.PULSING); in setQsPosition()901 || mState == ScrimState.PULSING) { in applyState()1048 mState.PULSING.setAodFrontScrimAlpha(alpha); in setAodFrontScrimAlpha()1057 if (mState == ScrimState.PULSING) { in shouldUpdateFrontScrimAlpha()1072 if (mState == ScrimState.PULSING) { in setWakeLockScreenSensorActive()1113 boolean aodWallpaperTimeout = (mState == ScrimState.AOD || mState == ScrimState.PULSING) in updateScrims()1117 (mState == ScrimState.PULSING || mState == ScrimState.AOD) in updateScrims()[all …]
72 private static final SourceType PULSING = SourceType.from("Pulsing"); field in HeadsUpAppearanceController416 row.requestRoundness(/* top = */ 1f, /* bottom = */ 1f, PULSING); in updateHeadsUpAndPulsingRoundness()418 row.requestRoundnessReset(PULSING); in updateHeadsUpAndPulsingRoundness()
213 PULSING { enumConstant245 boolean fromAod = previousState == AOD || previousState == PULSING; in prepare()
3823 mScrimController.transitionTo(ScrimState.PULSING, in updateScrimController()
389 mScrimController.transitionTo(ScrimState.PULSING); in transitionToAod_withAodWallpaper()539 mScrimController.transitionTo(ScrimState.PULSING); in transitionToPulsing_withFrontAlphaUpdates()950 mScrimController.transitionTo(ScrimState.PULSING); in scrimBlankCallbackWhenUnlockingFromPulse()1058 mScrimController.transitionTo(ScrimState.PULSING); in testScrimCallbackCancelled()1104 mScrimController.transitionTo(ScrimState.PULSING); in testHoldsPulsingWallpaperAnimationLock()1185 mScrimController.transitionTo(ScrimState.PULSING); in testHidesShowWhenLockedActivity()1249 ScrimState.OFF, ScrimState.AOD, ScrimState.PULSING)); in testIsLowPowerMode()1370 ScrimState.UNLOCKED.prepare(ScrimState.PULSING); in testDoesntAnimate_whenUnlocking()
1008 verify(mScrimController).transitionTo(eq(ScrimState.PULSING), any()); in testPulseWhileDozing_updatesScrimController()