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Searched refs:RenderPropertyAnimator (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp308 struct RenderPropertyAnimator::PropertyAccessors {
315 const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
333 RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue) in RenderPropertyAnimator() function in android::uirenderer::RenderPropertyAnimator
336 void RenderPropertyAnimator::onAttached() { in onAttached()
342 void RenderPropertyAnimator::onStagingPlayStateChanged() { in onStagingPlayStateChanged()
358 void RenderPropertyAnimator::onPushStaging() { in onPushStaging()
370 uint32_t RenderPropertyAnimator::dirtyMask() { in dirtyMask()
374 float RenderPropertyAnimator::getValue(RenderNode* target) const { in getValue()
378 void RenderPropertyAnimator::setValue(RenderNode* target, float value) { in setValue()
DAnimator.h182 class RenderPropertyAnimator : public BaseRenderNodeAnimator {
199 RenderPropertyAnimator(RenderProperty property, float finalValue);
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_animation_RenderNodeAnimator.cpp90 static inline RenderPropertyAnimator::RenderProperty toRenderProperty(jint property) { in toRenderProperty()
91 LOG_ALWAYS_FATAL_IF(property < 0 || property > RenderPropertyAnimator::ALPHA, in toRenderProperty()
93 return static_cast<RenderPropertyAnimator::RenderProperty>(property); in toRenderProperty()
105 RenderPropertyAnimator::RenderProperty property = toRenderProperty(propertyRaw); in createAnimator()
106 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()
Dandroid_graphics_RenderNode.cpp536 RenderPropertyAnimator* animator = reinterpret_cast<RenderPropertyAnimator*>(animatorPtr); in android_view_RenderNode_addAnimator()