Searched refs:RenderPropertyAnimator (Results 1 – 4 of 4) sorted by relevance
308 struct RenderPropertyAnimator::PropertyAccessors {315 const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {333 RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue) in RenderPropertyAnimator() function in android::uirenderer::RenderPropertyAnimator336 void RenderPropertyAnimator::onAttached() { in onAttached()342 void RenderPropertyAnimator::onStagingPlayStateChanged() { in onStagingPlayStateChanged()358 void RenderPropertyAnimator::onPushStaging() { in onPushStaging()370 uint32_t RenderPropertyAnimator::dirtyMask() { in dirtyMask()374 float RenderPropertyAnimator::getValue(RenderNode* target) const { in getValue()378 void RenderPropertyAnimator::setValue(RenderNode* target, float value) { in setValue()
182 class RenderPropertyAnimator : public BaseRenderNodeAnimator {199 RenderPropertyAnimator(RenderProperty property, float finalValue);
90 static inline RenderPropertyAnimator::RenderProperty toRenderProperty(jint property) { in toRenderProperty()91 LOG_ALWAYS_FATAL_IF(property < 0 || property > RenderPropertyAnimator::ALPHA, in toRenderProperty()93 return static_cast<RenderPropertyAnimator::RenderProperty>(property); in toRenderProperty()105 RenderPropertyAnimator::RenderProperty property = toRenderProperty(propertyRaw); in createAnimator()106 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()
536 RenderPropertyAnimator* animator = reinterpret_cast<RenderPropertyAnimator*>(animatorPtr); in android_view_RenderNode_addAnimator()