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Searched refs:RenderState (Results 1 – 19 of 19) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp23 RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { in RenderState() function in android::uirenderer::RenderState
27 void RenderState::onContextDestroyed() { in onContextDestroyed()
33 void RenderState::postDecStrong(VirtualLightRefBase* object) { in postDecStrong()
DRenderState.h42 class RenderState {
43 PREVENT_COPY_AND_ASSIGN(RenderState);
61 explicit RenderState(renderthread::RenderThread& thread);
62 ~RenderState() {} in ~RenderState()
/frameworks/native/services/surfaceflinger/tests/fakehwc/
DFakeComposerUtils.h44 class RenderState; variable
70 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val);
71 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref,
72 const std::vector<RenderState>& val);
DFakeComposerUtils.cpp64 inline ::std::ostream& operator<<(::std::ostream& os, const sftest::RenderState& state) { in operator <<()
83 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val) { in rectsAreSame()
103 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref, in framesAreSame()
104 const std::vector<RenderState>& val) { in framesAreSame()
DRenderState.h25 class RenderState {
27 RenderState() = default;
DFakeComposerClient.cpp60 RenderState mRenderState;
70 FrameRect(Layer layer_, const RenderState& state, uint32_t z_) in FrameRect()
74 const RenderState renderState;
842 static std::vector<RenderState> extractRenderState( in extractRenderState()
844 std::vector<RenderState> result; in extractRenderState()
852 std::vector<RenderState> FakeComposerClient::getFrameRects(int frame) const { in getFrameRects()
857 std::vector<RenderState> FakeComposerClient::getLatestFrame() const { in getLatestFrame()
DSFFakeHwc_test.cpp118 inline RenderState makeSimpleRect(int left, int top, int right, int bottom) { in makeSimpleRect()
119 RenderState res; in makeSimpleRect()
128 inline RenderState makeSimpleRect(unsigned int left, unsigned int top, unsigned int right, in makeSimpleRect()
1320 std::vector<RenderState> referenceFrame(2); in Test_LayerSetLayer()
1336 std::vector<RenderState> referenceFrame(1); in Test_LayerSetLayerOpaque()
1350 std::vector<RenderState> refFrame(1); in Test_SetLayerStack()
1364 std::vector<RenderState> refFrame(1); in Test_LayerShowHide()
1399 std::vector<RenderState> refFrame(1); in Test_LayerSetFlags()
1482 std::vector<RenderState> mBaseFrame;
1762 std::vector<RenderState> refFrame(1); in Test_LayerZeroAlpha()
DFakeComposerClient.h270 std::vector<RenderState> getFrameRects(int frame) const;
271 std::vector<RenderState> getLatestFrame() const;
/frameworks/base/libs/hwui/
DLayer.h37 class RenderState; variable
44 Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
109 RenderState& mRenderState;
DDeferredLayerUpdater.h40 class RenderState; variable
50 explicit DeferredLayerUpdater(RenderState& renderState);
142 RenderState& mRenderState;
DDeferredLayerUpdater.cpp38 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) in DeferredLayerUpdater()
102 RenderState& renderState = dlu->mRenderState; in createReleaseFence()
124 RenderState& renderState = dlu->mRenderState; in fenceWait()
DTreeInfo.h37 class RenderState; variable
DLayer.cpp28 Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha, in Layer()
DAndroid.bp558 "renderstate/RenderState.cpp",
/frameworks/base/libs/hwui/renderthread/
DCacheManager.h34 class RenderState; variable
50 void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr);
DRenderThread.h49 class RenderState; variable
148 RenderState& renderState() const { return *mRenderState; } in renderState()
236 RenderState* mRenderState;
DCanvasContext.h57 class RenderState; variable
227 friend class android::uirenderer::RenderState;
DCacheManager.cpp149 void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) { in dumpMemoryUsage()
DRenderThread.cpp252 mRenderState = new RenderState(*this); in initThreadLocals()