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Searched refs:SpriteController (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp30 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer, in SpriteController() function in android::SpriteController
40 SpriteController::~SpriteController() { in ~SpriteController()
49 sp<Sprite> SpriteController::createSprite() { in createSprite()
53 void SpriteController::openTransaction() { in openTransaction()
59 void SpriteController::closeTransaction() { in closeTransaction()
72 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked()
84 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { in disposeSurfaceLocked()
92 void SpriteController::handleMessage(const Message& message) { in handleMessage()
103 void SpriteController::doUpdateSprites() { in doUpdateSprites()
306 void SpriteController::doDisposeSurfaces() { in doDisposeSurfaces()
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DSpriteController.h112 class SpriteController : public MessageHandler {
114 virtual ~SpriteController();
118 SpriteController(const sp<Looper>& looper, int32_t overlayLayer, ParentSurfaceProvider parent);
195 explicit SpriteImpl(const sp<SpriteController> controller);
223 sp<SpriteController> mController;
DPointerController.h48 const sp<SpriteController>& spriteController);
84 const sp<SpriteController>& spriteController,
90 const sp<SpriteController>& spriteController);
DPointerControllerContext.h93 const sp<Looper>& looper, const sp<SpriteController>& spriteController,
110 sp<SpriteController> getSpriteController();
164 sp<SpriteController> mSpriteController;
DPointerController.cpp59 const sp<SpriteController>& spriteController) { in create()
82 const sp<SpriteController>& spriteController) in PointerController()
94 const sp<SpriteController>& spriteController, in PointerController()
DPointerControllerContext.cpp35 const sp<SpriteController>& spriteController, PointerController& controller) in PointerControllerContext()
96 sp<SpriteController> PointerControllerContext::getSpriteController() { in getSpriteController()
DAndroid.bp31 "SpriteController.cpp",
DMouseCursorController.cpp350 sp<SpriteController> spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked()
371 sp<SpriteController> spriteController = mContext.getSpriteController(); in updatePointerLocked()
DTouchSpotController.cpp94 sp<SpriteController> spriteController = mContext.getSpriteController(); in setSpots()
/frameworks/base/libs/input/tests/mocks/
DMockSpriteController.h26 class MockSpriteController : public SpriteController {
30 : SpriteController(looper, 0, [](int) { return nullptr; }) {} in MockSpriteController()
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp379 sp<SpriteController> spriteController;
690 mLocked.spriteController = new SpriteController(mLooper, layer, [this](int displayId) { in ensureSpriteControllerLocked()