Searched refs:TEXTURE_STRIDE (Results 1 – 2 of 2) sorted by relevance
31 public static final int TEXTURE_STRIDE = TEXTURE_COORD_COUNT * FLOAT_SIZE; field in RenderPatch79 mTextureBuffer = ByteBuffer.allocateDirect(pointCount * TEXTURE_STRIDE); in RenderPatch()
169 RenderPatch.TEXTURE_STRIDE, in draw()