Searched refs:ThrowIAE_IfNull (Results 1 – 2 of 2) sorted by relevance
7 static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) { in ThrowIAE_IfNull() function23 ThrowIAE_IfNull(env, filter); in createBlur()39 ThrowIAE_IfNull(env, filter); in createEmboss()
24 #define ThrowIAE_IfNull(env, ptr) \ macro89 ThrowIAE_IfNull(env, shader.get()); in BitmapShader_constructor()134 ThrowIAE_IfNull(env, shader); in LinearGradient_create()180 ThrowIAE_IfNull(env, shader); in RadialGradient_create()210 ThrowIAE_IfNull(env, shader); in SweepGradient_create()268 ThrowIAE_IfNull(env, shader); in RuntimeShader_create()