Searched refs:TouchedWindow (Results 1 – 5 of 5) sorted by relevance
39 TouchedWindow& touchedWindow = windows[i]; in addOrUpdateWindow()52 TouchedWindow touchedWindow; in addOrUpdateWindow()70 TouchedWindow& window = windows[i]; in filterNonAsIsTouchWindows()84 [&token](const TouchedWindow& w) { return w.windowHandle->getToken() != token; }); in filterWindowsExcept()89 const TouchedWindow& window = windows[i]; in getFirstForegroundWindowHandle()100 for (const TouchedWindow& window : windows) { in isSlippery()115 const TouchedWindow& window = windows[i]; in getWallpaperWindow()125 for (const TouchedWindow& touchedWindow : windows) { in getWindow()
29 struct TouchedWindow { struct
43 std::vector<TouchedWindow> windows;
2313 TouchedWindow& touchedWindow = tempTouchState.windows[i]; in findTouchedWindowTargetsLocked()2358 [](const TouchedWindow& touchedWindow) { in findTouchedWindowTargetsLocked()2372 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked()2397 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked()2413 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked()2466 TouchedWindow& touchedWindow = tempTouchState.windows[i]; in findTouchedWindowTargetsLocked()4752 TouchedWindow& touchedWindow = state.windows[i]; in setInputWindowsLocked()5036 std::pair<TouchState*, TouchedWindow*> InputDispatcher::findTouchStateAndWindowLocked( in findTouchStateAndWindowLocked()5039 for (TouchedWindow& w : state.windows) { in findTouchStateAndWindowLocked()5146 for (const TouchedWindow& window : state.windows) { in findTouchedForegroundWindowLocked()[all …]
676 std::pair<TouchState*, TouchedWindow*> findTouchStateAndWindowLocked(const sp<IBinder>& token)