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Searched refs:TouchedWindow (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchState.cpp39 TouchedWindow& touchedWindow = windows[i]; in addOrUpdateWindow()
52 TouchedWindow touchedWindow; in addOrUpdateWindow()
70 TouchedWindow& window = windows[i]; in filterNonAsIsTouchWindows()
84 [&token](const TouchedWindow& w) { return w.windowHandle->getToken() != token; }); in filterWindowsExcept()
89 const TouchedWindow& window = windows[i]; in getFirstForegroundWindowHandle()
100 for (const TouchedWindow& window : windows) { in isSlippery()
115 const TouchedWindow& window = windows[i]; in getWallpaperWindow()
125 for (const TouchedWindow& touchedWindow : windows) { in getWindow()
DTouchedWindow.h29 struct TouchedWindow { struct
DTouchState.h43 std::vector<TouchedWindow> windows;
DInputDispatcher.cpp2313 TouchedWindow& touchedWindow = tempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
2358 [](const TouchedWindow& touchedWindow) { in findTouchedWindowTargetsLocked()
2372 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked()
2397 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked()
2413 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked()
2466 TouchedWindow& touchedWindow = tempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
4752 TouchedWindow& touchedWindow = state.windows[i]; in setInputWindowsLocked()
5036 std::pair<TouchState*, TouchedWindow*> InputDispatcher::findTouchStateAndWindowLocked( in findTouchStateAndWindowLocked()
5039 for (TouchedWindow& w : state.windows) { in findTouchStateAndWindowLocked()
5146 for (const TouchedWindow& window : state.windows) { in findTouchedForegroundWindowLocked()
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DInputDispatcher.h676 std::pair<TouchState*, TouchedWindow*> findTouchStateAndWindowLocked(const sp<IBinder>& token)