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/frameworks/base/tests/JankBench/app/src/main/java/com/android/benchmark/registry/
DBenchmarkCategory.java28 @IntDef({BenchmarkCategory.GENERIC, BenchmarkCategory.UI, BenchmarkCategory.COMPUTE})
31 int UI = 1; field
DBenchmarkRegistry.java101 case BenchmarkCategory.UI: in getCategory()
102 return BenchmarkCategory.UI; in getCategory()
195 case BenchmarkCategory.UI: in getCategoryString()
/frameworks/base/packages/SystemUI/docs/device-entry/
Ddoze.md5 … this low-powered mode, the display will have a lower refresh rate and the UI should frequently sh…
11 Note: The default UI used in AOD shares views with the Lock Screen and does not create its own new …
13 * AOD - persistently showing UI when the device is in a low-powered state
15 * Docked UI - UI to show when the device is docked
20 … asleep and listening for enabled pulsing and wake-up gesture triggers. In this state, no UI shows.
23 …y triggers to wake up. This state is used only when CAR_MODE is active. In this state, no UI shows.
26 Device is asleep, showing UI, and listening for enabled pulsing and wake-up triggers. In this state…
32 Device is awake and showing UI. This is state typically occurs in response to incoming notification…
35 Device is awake, showing docking UI and listening for enabled pulsing and wake-up triggers. The def…
65 …ecommended to often shift UI on the screen. [DozeUi][17] schedules a call to dozeTimeTick every mi…
Dquickaffordance.md2 Quick Affordances are interactive UI elements that appear on the lock screen when the device is
8 All Quick Affordances are defined in System UI code.
32 …ugh the `KeyguardQuickAffordanceProvider` content provider which is owned by the System UI process.
34 …iting access to system apps or apps signed by the same signature as System UI. The `KeyguardQuickA…
Dglossary.md11 | Ambient display (AOD), [doze.md][6]<br><br>![ss_aod](imgs/aod.png) | UI shown when the device is …
30 … is under the display, which requires a software visual affordance. System UI supports showing the…
31 | UDFPS Bouncer | UI that highlights the UDFPS sensor. Users can get int…
/frameworks/base/tests/FlickerTests/src/com/android/server/wm/flicker/launch/
DOWNERS1 # System UI > ... > Overview (recent apps) > UI
/frameworks/base/packages/SystemUI/src/com/android/systemui/media/taptotransfer/
DREADME.md8 will start and stop media casts to the receiver device. On both devices, System UI will display a
11 **Important**: System UI is **not responsible** for performing the media transfer. System UI
13 transfer and informing System UI about the transfer status.
16 External clients notify System UI about the transfer status by calling `@SystemApi`s in
/frameworks/base/samples/training/network-usage/
DREADME.txt8 …s the XML feed, combines feed elements with HTML markup, and displays the resulting HTML in the UI.
10 -- Lets users control their network data usage through a settings UI. Users can choose to fetch the…
/frameworks/base/libs/WindowManager/Shell/tests/
DREADME.md7 require UI automation nor real device to run
12 @LargeTest and runs with UI automation on real device
/frameworks/base/packages/SystemUI/docs/
Dstatus-bar-data-pipeline.md5 The status bar is the UI shown at the top of the user's screen that gives them
26 layer, a domain layer, and a UI layer:
28 ![diagram of UI, domain, and data layers](modern-architecture.png)
31 domain layer are `interactor` instances. The classes in the UI layer are
53 #### ViewModel (UI layer)
55 View models should define the final piece of business logic mapping to UI logic.
79 pipeline is split up hierarchically. At each level (data, domain, and UI), there
146 process values, or just expose the flow as-is for the UI layer.
160 1. In the UI layer (`viewmodel` classes), update the existing flows to process
Dmedia-controls.md20 * UI
38 * Main class for media control UI
45 * Holds references to the UI elements in the panel
/frameworks/base/tests/FlickerTests/src/com/android/server/wm/flicker/quickswitch/
DOWNERS1 # System UI > ... > Launcher > Gesture nav
/frameworks/base/packages/SystemUI/
DREADME.md5 SystemUI is a persistent process that provides UI for the system but outside
113 This shows the UI for the status bar and the notification shade it contains.
114 It also contains a significant amount of other UI that interacts with these
132 Shows UI for keyboard shortcuts (triggered by keyboard shortcut).
136 Dispatches shortcut to System UI components.
161 Biometric UI.
/frameworks/proto_logging/
DOWNERS10 # Settings UI
/frameworks/av/apex/
Dcom.android.media.swcodec.x509.pem23 8Y/UI+Glg6G0x/k04WaRG0DPLLjlJ1F0LM1/IReBSgXcYAL0CAgPycf/rGPOgMFm
/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/docs/
Dthreading.md31 - This is also the UI thread for almost all UI created by the Shell
73 - This is a common pattern to defer logic in UI code, but the Handler created wraps the Looper
/frameworks/base/libs/usb/tests/AccessoryChat/
DREADME.txt3 AccessoryChat - A Java app with a chat-like UI that sends and receives strings
/frameworks/base/tests/RemoteDisplayProvider/
DREADME11 To exercise the provider, use System UI features for connecting to
/frameworks/base/data/sounds/
DREADME.txt6 For UI sound effects,
/frameworks/base/packages/SystemUI/tests/
DAndroid.bp45 // UI it doesn't own. This is necessary to allow screenshots to be taken
/frameworks/proto_logging/stats/enums/stats/accessibility/
Daccessibility_enums.proto47 // The wraning status on UI.
/frameworks/base/core/java/android/window/
DSurfaceSyncer.md28 …eView, it must occur on the UI Thread. This is to ensure consistent behavior, where any UI changes…
/frameworks/base/packages/SystemUI/checks/src/com/android/internal/systemui/lint/
DCleanArchitectureDependencyViolationDetector.kt111 UI( in <lambda>()
/frameworks/base/
DApiDocs.bp300 " -samplegroup UI " +
334 " -samplegroup UI " +
364 " -samplegroup UI " +
475 " -samplegroup UI " +
/frameworks/proto_logging/stats/enums/stats/connectivity/
Dtethering.proto93 // System UI.

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