Searched refs:UNITY_GAIN_FLOAT (Results 1 – 8 of 8) sorted by relevance
52 static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f; variable148 if (volume > UNITY_GAIN_FLOAT) { in clampFloatVol()149 return UNITY_GAIN_FLOAT; in clampFloatVol()
52 static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f; variable
117 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT, in testBufferIncrement()118 android::AudioResampler::UNITY_GAIN_FLOAT); in testBufferIncrement()135 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT, in testBufferIncrement()136 android::AudioResampler::UNITY_GAIN_FLOAT); in testBufferIncrement()205 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT, in testStopbandDownconversion()206 android::AudioResampler::UNITY_GAIN_FLOAT); in testStopbandDownconversion()
386 resampler->setVolume(AudioResampler::UNITY_GAIN_FLOAT, AudioResampler::UNITY_GAIN_FLOAT); in main()436 resampler->setVolume(AudioResampler::UNITY_GAIN_FLOAT, AudioResampler::UNITY_GAIN_FLOAT); in main()
238 float f = AudioMixer::UNITY_GAIN_FLOAT / providers.size(); // normalize volume by # tracks in main()
177 mResampler->setVolume(AudioMixer::UNITY_GAIN_FLOAT, AudioMixer::UNITY_GAIN_FLOAT); in updateParameters()
272 newVolume = AudioMixerBase::UNITY_GAIN_FLOAT; in setVolumeRampVariables()280 if (newVolume > AudioMixerBase::UNITY_GAIN_FLOAT) { in setVolumeRampVariables()281 newVolume = AudioMixerBase::UNITY_GAIN_FLOAT; in setVolumeRampVariables()765 mResampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOAT); in track__genericResample()775 mResampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOAT); in track__genericResample()1497 mResampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOAT); in track__Resample()
184 vlf = vrf = AudioMixer::UNITY_GAIN_FLOAT; in updateMixerTrack()