Searched refs:VSync (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | DisplayEventStructLayout_test.cpp | 26 static_assert(std::is_pod<DisplayEventReceiver::Event::VSync>::value); in TEST() 35 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, count, 0); in TEST() 36 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, vsyncData.frameInterval, 8); in TEST() 37 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, vsyncData.preferredFrameTimelineIndex, 16); in TEST() 38 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, vsyncData.frameTimelines, 24); in TEST() 39 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, vsyncData.frameTimelines[0].vsyncId, 24); in TEST() 40 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, vsyncData.frameTimelines[0].deadlineTimestamp, in TEST() 42 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, in TEST() 48 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, in TEST() 51 CHECK_OFFSET(DisplayEventReceiver::Event::VSync, in TEST() [all …]
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/frameworks/native/libs/gui/include/gui/ |
D | DisplayEventReceiver.h | 78 struct VSync { struct 99 VSync vsync;
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/frameworks/native/services/surfaceflinger/Scheduler/ |
D | EventThread.cpp | 488 nextState = mVSyncState->synthetic ? State::SyntheticVSync : State::VSync; in threadMain() 495 if (mState == State::VSync) { in threadMain() 497 } else if (nextState == State::VSync) { in threadMain() 517 if (mState == State::VSync) { in threadMain() 691 case State::VSync: in toCString()
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D | EventThread.h | 264 VSync, enumerator
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/frameworks/native/cmds/surfacereplayer/replayer/ |
D | README.md | 12 * VSync events 44 off VSync injections if it interrupted in any way other than fully replaying the trace 67 - n - steps the replayer to the next VSync event 169 **VSyncEvents** contain when the VSync event has occurred.
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/frameworks/native/services/surfaceflinger/fuzzer/ |
D | README.md | 60 1. VSync Periods (parameter name: `lowFpsPeriod`)
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