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Searched refs:benchState (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/tests/microbench/
DDisplayListCanvasBench.cpp29 void BM_SkiaDisplayList_alloc(benchmark::State& benchState) { in BM_SkiaDisplayList_alloc() argument
30 while (benchState.KeepRunning()) { in BM_SkiaDisplayList_alloc()
38 void BM_SkiaDisplayList_alloc_theoretical(benchmark::State& benchState) { in BM_SkiaDisplayList_alloc_theoretical() argument
39 while (benchState.KeepRunning()) { in BM_SkiaDisplayList_alloc_theoretical()
47 void BM_SkiaDisplayListCanvas_record_empty(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_empty() argument
51 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_empty()
59 void BM_SkiaDisplayListCanvas_record_saverestore(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_saverestore() argument
63 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_saverestore()
75 void BM_SkiaDisplayListCanvas_record_translate(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_translate() argument
79 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_translate()
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DCanvasOpBench.cpp28 void BM_CanvasOpBuffer_alloc(benchmark::State& benchState) { in BM_CanvasOpBuffer_alloc() argument
29 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_alloc()
37 void BM_CanvasOpBuffer_record_saverestore(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_saverestore() argument
39 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_saverestore()
51 void BM_CanvasOpBuffer_record_saverestoreWithReuse(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_saverestoreWithReuse() argument
54 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_saverestoreWithReuse()
65 void BM_CanvasOpBuffer_record_simpleBitmapView(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_simpleBitmapView() argument
71 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_simpleBitmapView()
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp179 benchmark::State& benchState, const char* saveFileName) { in benchDrawLayers() argument
191 for (auto _ : benchState) { in benchDrawLayers()
215 void BM_blur(benchmark::State& benchState) { in BM_blur() argument
216 auto re = createRenderEngine(static_cast<RenderEngine::RenderEngineType>(benchState.range())); in BM_blur()
257 benchDrawLayers(*re, layers, benchState, "blurred"); in BM_blur()