Searched refs:benchState (Results 1 – 3 of 3) sorted by relevance
29 void BM_SkiaDisplayList_alloc(benchmark::State& benchState) { in BM_SkiaDisplayList_alloc() argument30 while (benchState.KeepRunning()) { in BM_SkiaDisplayList_alloc()38 void BM_SkiaDisplayList_alloc_theoretical(benchmark::State& benchState) { in BM_SkiaDisplayList_alloc_theoretical() argument39 while (benchState.KeepRunning()) { in BM_SkiaDisplayList_alloc_theoretical()47 void BM_SkiaDisplayListCanvas_record_empty(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_empty() argument51 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_empty()59 void BM_SkiaDisplayListCanvas_record_saverestore(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_saverestore() argument63 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_saverestore()75 void BM_SkiaDisplayListCanvas_record_translate(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_translate() argument79 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_translate()[all …]
28 void BM_CanvasOpBuffer_alloc(benchmark::State& benchState) { in BM_CanvasOpBuffer_alloc() argument29 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_alloc()37 void BM_CanvasOpBuffer_record_saverestore(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_saverestore() argument39 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_saverestore()51 void BM_CanvasOpBuffer_record_saverestoreWithReuse(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_saverestoreWithReuse() argument54 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_saverestoreWithReuse()65 void BM_CanvasOpBuffer_record_simpleBitmapView(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_simpleBitmapView() argument71 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_simpleBitmapView()
179 benchmark::State& benchState, const char* saveFileName) { in benchDrawLayers() argument191 for (auto _ : benchState) { in benchDrawLayers()215 void BM_blur(benchmark::State& benchState) { in BM_blur() argument216 auto re = createRenderEngine(static_cast<RenderEngine::RenderEngineType>(benchState.range())); in BM_blur()257 benchDrawLayers(*re, layers, benchState, "blurred"); in BM_blur()