Searched refs:bgColorLayer (Results 1 – 4 of 4) sorted by relevance
151 val bgColorLayer = FlickerComponentName("", "colorBackgroundLayer") in colorLayerIsVisibleDuringTransition() constant158 .isInvisible(bgColorLayer) in colorLayerIsVisibleDuringTransition()161 .isVisible(bgColorLayer) in colorLayerIsVisibleDuringTransition()167 .isInvisible(bgColorLayer) in colorLayerIsVisibleDuringTransition()170 .isVisible(bgColorLayer) in colorLayerIsVisibleDuringTransition()176 .isInvisible(bgColorLayer) in colorLayerIsVisibleDuringTransition()
919 if (!mDrawingState.bgColorLayer && alpha == 0) { in setBackgroundColor()926 if (!mDrawingState.bgColorLayer && alpha != 0) { in setBackgroundColor()930 mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer( in setBackgroundColor()935 addChild(mDrawingState.bgColorLayer); in setBackgroundColor()939 mDrawingState.bgColorLayer->onRemovedFromCurrentState(); in setBackgroundColor()942 } else if (mDrawingState.bgColorLayer && alpha == 0) { in setBackgroundColor()943 mDrawingState.bgColorLayer->reparent(nullptr); in setBackgroundColor()944 mDrawingState.bgColorLayer = nullptr; in setBackgroundColor()948 mDrawingState.bgColorLayer->setColor(color); in setBackgroundColor()949 mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); in setBackgroundColor()[all …]
197 (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr))); in willPresentCurrentTransaction()632 …wingStateModified || mDrawingState.modified) && (c.buffer != nullptr || c.bgColorLayer != nullptr); in hasFrameUpdate()640 if (s.bgColorLayer) { in updateTexImage()951 if (mDrawingState.bgColorLayer || s.bgColorAlpha != 0) { in simpleBufferUpdate()
217 sp<Layer> bgColorLayer; member