Searched refs:blurLayer (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/services/surfaceflinger/tests/ |
D | EffectLayer_test.cpp | 122 sp<SurfaceControl> blurLayer; in TEST_F() local 144 ASSERT_NO_FATAL_FAILURE(blurLayer = createColorLayer("BackgroundBlur", Color::TRANSPARENT)); in TEST_F() 148 t.setLayer(blurLayer, mLayerZBase + 3); in TEST_F() 149 t.reparent(blurLayer, mParentLayer); in TEST_F() 150 t.setBackgroundBlurRadius(blurLayer, blurRadius); in TEST_F() 151 t.setCrop(blurLayer, blurRect); in TEST_F() 152 t.setAlpha(blurLayer, 0.0f); in TEST_F() 153 t.show(blurLayer); in TEST_F()
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D | LayerTypeAndRenderTypeTransaction_test.cpp | 597 sp<SurfaceControl> blurLayer; in TEST_P() local 627 ASSERT_NO_FATAL_FAILURE(blurLayer = createColorLayer("BackgroundBlur", Color::TRANSPARENT)); in TEST_P() 631 .setLayer(blurLayer, mLayerZBase + 3) in TEST_P() 632 .setBackgroundBlurRadius(blurLayer, blurRadius) in TEST_P() 633 .setCrop(blurLayer, blurRect) in TEST_P() 634 .setAlpha(blurLayer, 0.0f) in TEST_P()
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/frameworks/native/libs/renderengine/benchmark/ |
D | RenderEngineBench.cpp | 246 LayerSettings blurLayer{ in BM_blur() local 256 auto layers = std::vector<LayerSettings>{layer, blurLayer}; in BM_blur()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 1187 renderengine::LayerSettings blurLayer; in fillBufferAndBlurBackground() local 1188 blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferAndBlurBackground() 1189 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground() 1190 blurLayer.backgroundBlurRadius = blurRadius; in fillBufferAndBlurBackground() 1191 SourceVariant::fillColor(blurLayer, 0.0f, 0.0f, 1.0f, this); in fillBufferAndBlurBackground() 1192 blurLayer.alpha = 0; in fillBufferAndBlurBackground() 1193 layers.emplace_back(blurLayer); in fillBufferAndBlurBackground() 1224 renderengine::LayerSettings blurLayer; in fillSmallLayerAndBlurBackground() local 1225 blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillSmallLayerAndBlurBackground() 1226 blurLayer.geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f); in fillSmallLayerAndBlurBackground() [all …]
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/ |
D | CachedSet.cpp | 359 void CachedSet::addBackgroundBlurLayer(const CachedSet& blurLayer) { in addBackgroundBlurLayer() argument 360 mBlurLayer = blurLayer.getFirstLayer().getState(); in addBackgroundBlurLayer()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 745 renderengine::LayerSettings blurLayer; in fillBufferAndBlurBackground() local 746 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground() 747 blurLayer.backgroundBlurRadius = blurRadius; in fillBufferAndBlurBackground() 748 blurLayer.alpha = 0; in fillBufferAndBlurBackground() 749 layers.push_back(&blurLayer); in fillBufferAndBlurBackground()
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