Searched refs:computeHlgGamma (Results 1 – 1 of 1) sorted by relevance
52 float computeHlgGamma(float currentDisplayBrightnessNits) { in computeHlgGamma() function625 computeHlgGamma(metadata.currentDisplayLuminance))}); in generateShaderSkSLUniforms()656 const double hlgGamma = computeHlgGamma(metadata.currentDisplayLuminance); in lookupTonemapGain()