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Searched refs:createAnimationContext (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DIContextFactory.h30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
DRootRenderNode.h82 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override;
DRootRenderNode.cpp285 AnimationContext* ContextFactoryImpl::createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext() function in android::uirenderer::ContextFactoryImpl
/frameworks/base/libs/hwui/tests/unit/
DCanvasContextTests.cpp30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
DSkiaDisplayListTests.cpp136 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
DRenderNodeTests.cpp35 android::uirenderer::AnimationContext* createAnimationContext( in createAnimationContext() function in ContextFactory
DRenderNodeDrawableTests.cpp229 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in __anonc8ef75270911::ContextFactory
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp52 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp120 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp680 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext() function in android::ContextFactory