Searched refs:currentDisplayLuminanceNits (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/libs/renderengine/skia/filters/ |
D | LinearEffect.cpp | 46 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer, in createLinearEffectShader() argument 55 currentDisplayLuminanceNits, maxLuminance, buffer, in createLinearEffectShader()
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D | LinearEffect.h | 50 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer,
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/frameworks/native/libs/shaders/ |
D | shaders.cpp | 469 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer, in buildLinearEffectUniforms() argument 498 .currentDisplayLuminance = currentDisplayLuminanceNits > 0 in buildLinearEffectUniforms() 499 ? currentDisplayLuminanceNits in buildLinearEffectUniforms()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.cpp | 82 float currentDisplayLuminanceNits, in createLinearEffectShader() argument 95 linearEffect, mat4(), maxDisplayLuminance, currentDisplayLuminanceNits, maxLuminance); in createLinearEffectShader()
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/frameworks/native/libs/shaders/include/shaders/ |
D | shaders.h | 102 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer = nullptr,
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