Searched refs:depthWriteEnable (Results 1 – 8 of 8) sorted by relevance
171 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable); in rsdProgramStoreSetActive()172 if (drv->depthTestEnable || ps->mHal.state.depthWriteEnable) { in rsdProgramStoreSetActive()
39 mHal.state.depthWriteEnable = depthMask; in ProgramStore()103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; in getProgramStore()
55 bool depthWriteEnable; member
25 return prog->mHal.state.depthWriteEnable; in rsgProgramStoreIsDepthMaskEnabled()
114 bool depthWriteEnable; member
234 VKAPI_ATTR void CmdSetDepthWriteEnable(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable);
1676 void CmdSetDepthWriteEnable(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable) { in CmdSetDepthWriteEnable() argument
599 VKAPI_ATTR void CmdSetDepthWriteEnable(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable);1745 VKAPI_ATTR void CmdSetDepthWriteEnable(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable) { in CmdSetDepthWriteEnable() argument1746 GetData(commandBuffer).dispatch.CmdSetDepthWriteEnable(commandBuffer, depthWriteEnable); in CmdSetDepthWriteEnable()2890 VKAPI_ATTR void vkCmdSetDepthWriteEnable(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable) { in vkCmdSetDepthWriteEnable() argument2891 vulkan::api::CmdSetDepthWriteEnable(commandBuffer, depthWriteEnable); in vkCmdSetDepthWriteEnable()