Searched refs:distanceStretchedY (Results 1 – 3 of 3) sorted by relevance
204 float distanceStretchedY = in createSkShader() local213 distanceStretchedY - StretchEffect::CONTENT_DISTANCE_STRETCHED; in createSkShader()229 mBuilder->uniform("uDistanceStretchedY").set(&distanceStretchedY, 1); in createSkShader()
201 float distanceStretchedY = height / (1 + abs(normOverScrollDistY)); in getShader() local205 float diffY = distanceStretchedY - height; in getShader()218 mBuilder->uniform("uDistanceStretchedY").set(&distanceStretchedY, 1); in getShader()
352 final float distanceStretchedY = in updateShader() local356 final float diffY = distanceStretchedY - distanceNotStretched; in updateShader()363 mRuntimeShader.setFloatUniform("uDistanceStretchedY", distanceStretchedY); in updateShader()