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Searched refs:effectBuilder (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DAnimatedDrawables.h68 SkRuntimeShaderBuilder effectBuilder; member
74 auto& effectBuilder = const_cast<SkRuntimeShaderBuilder&>(params.effectBuilder); in draw() local
76 setUniform2f(effectBuilder, "in_origin", params.x->value, params.y->value); in draw()
77 setUniform(effectBuilder, "in_radius", params.radius); in draw()
78 setUniform(effectBuilder, "in_progress", params.progress); in draw()
79 setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase); in draw()
80 setUniform(effectBuilder, "in_noisePhase", params.turbulencePhase->value * 0.001); in draw()
82 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color"); in draw()
100 setUniform2f(effectBuilder, "in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1), in draw()
102 setUniform2f(effectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2), in draw()
[all …]
DLayerDrawable.cpp90 SkRuntimeShaderBuilder effectBuilder(std::move(runtimeEffect)); in createLinearEffectShader() local
92 effectBuilder.child("child") = std::move(shader); in createLinearEffectShader()
98 effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size()); in createLinearEffectShader()
101 return effectBuilder.makeShader(); in createLinearEffectShader()
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp49 SkRuntimeShaderBuilder effectBuilder(runtimeEffect); in createLinearEffectShader() local
51 effectBuilder.child("child") = shader; in createLinearEffectShader()
59 effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size()); in createLinearEffectShader()
62 return effectBuilder.makeShader(); in createLinearEffectShader()
/frameworks/base/libs/hwui/tests/unit/
DCanvasOpTests.cpp590 .effectBuilder = SkRuntimeShaderBuilder(effect)}; in TEST()