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Searched refs:getCurrentPreTransform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp82 SkPoint lightCenter = mVkSurface->getCurrentPreTransform().mapXY(lightGeometry.center.x, in draw()
90 mVkSurface->getCurrentPreTransform()); in draw()
/frameworks/base/libs/hwui/renderthread/
DVulkanSurface.h46 const SkMatrix& getCurrentPreTransform() { return mWindowInfo.preTransform; } in getCurrentPreTransform() function