Searched refs:getReadyFence (Results 1 – 2 of 2) sorted by relevance
49 sp<Fence> getReadyFence() { return mFence; } in getReadyFence() function
269 if (texture->getReadyFence()) { in render()271 if (texture->getReadyFence()->getStatus() != Fence::Status::Signaled) { in render()274 bufferFence.reset(texture->getReadyFence()->dup()); in render()