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Searched refs:getRenderPipelineType (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp104 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createReleaseFence()
125 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in fenceWait()
253 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in clear()
265 LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan); in releaseQueueOwnership()
DAutoBackendTextureRelease.cpp97 LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan); in releaseQueueOwnership()
DProperties.h255 static RenderPipelineType getRenderPipelineType();
DHardwareBitmapUploader.cpp412 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap()
445 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize()
DProperties.cpp205 RenderPipelineType Properties::getRenderPipelineType() { in getRenderPipelineType() function in android::uirenderer::Properties
DProfileData.cpp170 mPipelineType = Properties::getRenderPipelineType(); in reset()
DWebViewFunctorManager.cpp60 auto pipelineType = Properties::getRenderPipelineType(); in WebViewFunctor_queryPlatformRenderMode()
DReadback.cpp309 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in copyImageInto()
DRecordingCanvas.cpp547 if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) { in needsCompositedLayer()
/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp312 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in destroyRenderingContext()
331 switch (auto renderType = Properties::getRenderPipelineType()) { in pipelineToString()
376 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in requireGrContext()
479 auto renderType = Properties::getRenderPipelineType(); in allocateHardwareBitmap()
496 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in preload()
DCacheManager.cpp182 const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL in dumpMemoryUsage()
DCanvasContext.cpp78 auto renderType = Properties::getRenderPipelineType(); in create()
96 auto renderType = Properties::getRenderPipelineType(); in invokeFunctor()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp57 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createTextureLayerUpdater()
102 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in run()
DTestUtils.h55 RenderPipelineType oldType = Properties::getRenderPipelineType(); \
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaRecordingCanvas.cpp151 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in drawRenderNode()
166 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in drawWebViewFunctor()
/frameworks/base/libs/hwui/tests/unit/
DShaderCacheTests.cpp373 if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) { in RENDERTHREAD_SKIA_PIPELINE_TEST()