/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 143 glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance); in setUniforms() 146 glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance); in setUniforms() 149 glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance); in setUniforms() 152 glUniform1f(mCornerRadiusLoc, desc.cornerRadius); in setUniforms()
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 155 glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance); in setUniforms() 158 glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance); in setUniforms() 161 glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance); in setUniforms() 164 glUniform1f(mCornerRadiusLoc, desc.cornerRadius); in setUniforms()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 111 glUniform1f(mInvDitherKernelSizeUniformLoc, invDitherKernelSize); in drawGradient() 112 glUniform1f(mInvDitherKernelSizeSqUniformLoc, invDitherKernelSizeSq); in drawGradient()
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 175 glUniform1f;
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D | libGLESv3.map.txt | 360 glUniform1f;
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/frameworks/native/libs/renderengine/gl/filters/ |
D | BlurFilter.cpp | 193 glUniform1f(mMMixLoc, mix); in render()
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/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
D | BlurFilter.cpp | 193 glUniform1f(mMMixLoc, mix); in render()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 268 void bindFloat(GLint location, float v) { glUniform1f(location, v); } in bindFloat()
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 468 GLES20.glUniform1f(mOpacityLoc, opacity); 469 GLES20.glUniform1f(mGammaLoc, gamma);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 226 GLES20.glUniform1f(muCRatioHandle, mCameraRatio); in onDrawFrame()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 113 void glUniform1f ( GLint location, GLfloat x )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1514 public static native void glUniform1f( in glUniform1f() method in GLES20
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 327 GLES20.glUniform1f(uniformHandle, value); in setUniformValue()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 1625 glUniform1f(mImageFadeLocation, fade); in playAnimation() 1627 glUniform1f(mImageColorProgressLocation, colorProgress); in playAnimation()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 689 glUniform1f(var, value); in SetUniformValue()
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/frameworks/libs/native_bridge_support/libGLESv2/ |
D | stubs_arm.cc | 761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f); 1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glUniform1f); in init_stub_library()
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D | stubs_arm64.cc | 761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f); 1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glUniform1f); in init_stub_library()
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/frameworks/libs/native_bridge_support/libGLESv3/ |
D | stubs_arm64.cc | 761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f); 1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glUniform1f); in init_stub_library()
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D | stubs_arm.cc | 761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f); 1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glUniform1f); in init_stub_library()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 711 GLES20.glUniform1f(params[INDEX_ALPHA].handle, getAlpha()); in prepareTexture()
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 334 void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) { 335 CALL_GL_API(glUniform1f, location, v0);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 637 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 637 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
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D | gl31.h | 639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
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D | gl32.h | 639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
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