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Searched refs:glUniform1f (Results 1 – 25 of 29) sorted by relevance

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/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp143 glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance); in setUniforms()
146 glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance); in setUniforms()
149 glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance); in setUniforms()
152 glUniform1f(mCornerRadiusLoc, desc.cornerRadius); in setUniforms()
/frameworks/native/libs/renderengine/gl/
DProgram.cpp155 glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance); in setUniforms()
158 glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance); in setUniforms()
161 glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance); in setUniforms()
164 glUniform1f(mCornerRadiusLoc, desc.cornerRadius); in setUniforms()
/frameworks/native/cmds/flatland/
DRenderers.cpp111 glUniform1f(mInvDitherKernelSizeUniformLoc, invDitherKernelSize); in drawGradient()
112 glUniform1f(mInvDitherKernelSizeSqUniformLoc, invDitherKernelSizeSq); in drawGradient()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt175 glUniform1f;
DlibGLESv3.map.txt360 glUniform1f;
/frameworks/native/libs/renderengine/gl/filters/
DBlurFilter.cpp193 glUniform1f(mMMixLoc, mix); in render()
/frameworks/av/media/libstagefright/renderfright/gl/filters/
DBlurFilter.cpp193 glUniform1f(mMMixLoc, mix); in render()
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp268 void bindFloat(GLint location, float v) { glUniform1f(location, v); } in bindFloat()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java468 GLES20.glUniform1f(mOpacityLoc, opacity);
469 GLES20.glUniform1f(mGammaLoc, gamma);
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java226 GLES20.glUniform1f(muCRatioHandle, mCameraRatio); in onDrawFrame()
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec113 void glUniform1f ( GLint location, GLfloat x )
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1514 public static native void glUniform1f( in glUniform1f() method in GLES20
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java327 GLES20.glUniform1f(uniformHandle, value); in setUniformValue()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp1625 glUniform1f(mImageFadeLocation, fade); in playAnimation()
1627 glUniform1f(mImageColorProgressLocation, colorProgress); in playAnimation()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp689 glUniform1f(var, value); in SetUniformValue()
/frameworks/libs/native_bridge_support/libGLESv2/
Dstubs_arm.cc761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f);
1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glUniform1f); in init_stub_library()
Dstubs_arm64.cc761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f);
1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glUniform1f); in init_stub_library()
/frameworks/libs/native_bridge_support/libGLESv3/
Dstubs_arm64.cc761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f);
1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glUniform1f); in init_stub_library()
Dstubs_arm.cc761 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glUniform1f);
1609 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glUniform1f); in init_stub_library()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java711 GLES20.glUniform1f(params[INDEX_ALPHA].handle, getAlpha()); in prepareTexture()
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in334 void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
335 CALL_GL_API(glUniform1f, location, v0);
/frameworks/native/opengl/include/GLES2/
Dgl2.h637 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
/frameworks/native/opengl/include/GLES3/
Dgl3.h637 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
Dgl31.h639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
Dgl32.h639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);

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