Home
last modified time | relevance | path

Searched refs:gpuCompleteTime (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp758 nsecs_t gpuCompleteTime = functions.getAcquireTimeFunc(stats); in onSurfaceStatsAvailable() local
759 if (gpuCompleteTime == Fence::SIGNAL_TIME_PENDING) { in onSurfaceStatsAvailable()
760 gpuCompleteTime = -1; in onSurfaceStatsAvailable()
768 frameInfo->set(FrameInfoIndex::FrameCompleted) = std::max(gpuCompleteTime, in onSurfaceStatsAvailable()
771 gpuCompleteTime, frameInfo->get(FrameInfoIndex::CommandSubmissionCompleted)); in onSurfaceStatsAvailable()