/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetShaderInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetShaderInfoLog() local 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 7 if (!infoLen) { in android_glGetShaderInfoLog() 8 infoLen = 512; in android_glGetShaderInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() 16 glGetShaderInfoLog(shader, infoLen, &outLen, buf); in android_glGetShaderInfoLog()
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D | glGetProgramInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetProgramInfoLog() local 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 7 if (!infoLen) { in android_glGetProgramInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 15 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
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D | glGetProgramPipelineInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetProgramPipelineInfoLog() local 6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramPipelineInfoLog() 7 if (!infoLen) { in android_glGetProgramPipelineInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetProgramPipelineInfoLog() 15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramPipelineInfoLog()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 50 GLint infoLen = 0; in loadShader() local 51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 52 if (infoLen) { in loadShader() 53 char* buf = (char*) malloc(infoLen); in loadShader() 55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 50 GLint infoLen = 0; in loadShader() local 51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 52 if (infoLen) { in loadShader() 53 char* buf = (char*) malloc(infoLen); in loadShader() 55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 48 GLint infoLen = 0; in Program() local 49 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); in Program() 50 if (infoLen > 1) { in Program() 51 GLchar log[infoLen]; in Program() 52 glGetProgramInfoLog(programId, infoLen, 0, &log[0]); in Program()
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 48 GLint infoLen = 0; in Program() local 49 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); in Program() 50 if (infoLen > 1) { in Program() 51 GLchar log[infoLen]; in Program() 52 glGetProgramInfoLog(programId, infoLen, 0, &log[0]); in Program()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 152 GLint infoLen = 0; in compileShader() local 153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader() 154 if (infoLen) { in compileShader() 155 char* buf = new char[infoLen]; in compileShader() 157 glGetShaderInfoLog(shader, infoLen, NULL, buf); in compileShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 41 GLint infoLen = 0; in loadShader() local 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 43 if (infoLen) { in loadShader() 44 char* buf = (char*) malloc(infoLen); in loadShader() 46 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 91 GLint infoLen = 0; in loadShader() local 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 93 if (infoLen) { in loadShader() 94 char* buf = (char*) malloc(infoLen); in loadShader() 96 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 267 GLint infoLen = 0; in loadShader() local 268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 270 if (infoLen) { in loadShader() 271 char* buf = (char*) malloc(infoLen); in loadShader() 273 glGetShaderInfoLog(shader, infoLen, nullptr, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 93 GLint infoLen = 0; in loadShader() local 94 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 95 if (infoLen) { in loadShader() 96 char* buf = (char*) malloc(infoLen); in loadShader() 98 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 302 GLint infoLen = 0; in compileShader() local 303 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader() 304 if (infoLen) { in compileShader() 305 char* buf = new char[infoLen]; in compileShader() 307 glGetShaderInfoLog(shader, infoLen, nullptr, buf); in compileShader()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 84 GLint infoLen = 0; in loadShader() local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 86 if (infoLen) { in loadShader() 87 char* buf = (char*) malloc(infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 255 GLint infoLen = 0; in loadShader() local 256 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 257 if (infoLen) { in loadShader() 258 char* buf = (char*) malloc(infoLen); in loadShader() 260 … RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf); in loadShader()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2988 GLint infoLen = 0; in android_glGetProgramInfoLog() local 2989 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 2990 if (!infoLen) { in android_glGetProgramInfoLog() 2993 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 2998 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog() 3195 GLint infoLen = 0; in android_glGetShaderInfoLog() local 3196 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 3197 if (!infoLen) { in android_glGetShaderInfoLog() 3198 infoLen = 512; in android_glGetShaderInfoLog() 3200 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() [all …]
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D | android_opengl_GLES31.cpp | 3190 GLint infoLen = 0; in android_glGetProgramPipelineInfoLog() local 3191 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramPipelineInfoLog() 3192 if (!infoLen) { in android_glGetProgramPipelineInfoLog() 3195 char* buf = (char*) malloc(infoLen); in android_glGetProgramPipelineInfoLog() 3200 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramPipelineInfoLog()
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