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Searched refs:initShaderDiskCache (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DShaderCacheTests.cpp221 ShaderCache::get().initShaderDiskCache(); in TEST()
243 ShaderCache::get().initShaderDiskCache(); in TEST()
249 ShaderCache::get().initShaderDiskCache(); in TEST()
258 ShaderCache::get().initShaderDiskCache(); in TEST()
269 ShaderCache::get().initShaderDiskCache(); in TEST()
296 ShaderCache::get().initShaderDiskCache( in TEST()
322 ShaderCache::get().initShaderDiskCache(); in TEST()
328 ShaderCache::get().initShaderDiskCache( in TEST()
337 ShaderCache::get().initShaderDiskCache(identity.data(), -1); in TEST()
341 ShaderCache::get().initShaderDiskCache( in TEST()
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/frameworks/base/libs/hwui/pipeline/skia/
DShaderCache.h55 virtual void initShaderDiskCache(const void* identity, ssize_t size);
57 virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); } in initShaderDiskCache() function
DShaderCache.cpp78 void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { in initShaderDiskCache() function in android::uirenderer::skiapipeline::ShaderCache
/frameworks/base/libs/hwui/renderthread/
DCacheManager.cpp94 cache.initShaderDiskCache(identity, size); in configureContext()