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Searched refs:isRenderable (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/renderengine/threaded/
DRenderEngineThreaded.h73 void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
DRenderEngineThreaded.cpp220 bool isRenderable) { in mapExternalTextureBuffer() argument
228 instance.mapExternalTextureBuffer(buffer, isRenderable); in mapExternalTextureBuffer()
/frameworks/base/libs/hwui/
DRenderNode.cpp101 << (isRenderable() ? "" : ", empty") in output()
146 if (isRenderable()) { in damageSelf()
178 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) || in pushLayerUpdate()
DRenderNode.h112 bool isRenderable() const { return mDisplayList.hasContent(); } in isRenderable() function
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.h71 void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
DSkiaGLRenderEngine.cpp516 bool isRenderable) { in mapExternalTextureBuffer() argument
545 isRenderable, mTextureCleanupMgr); in mapExternalTextureBuffer()
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h217 virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) = 0;
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h101 void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable)
/frameworks/base/libs/hwui/pipeline/skia/
DRenderNodeDrawable.cpp149 if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) || in forceDraw()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp412 if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) { in prepareTree()