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Searched refs:lightX (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/core/java/android/view/
DThreadedRenderer.java601 final float lightX = displayMetrics.widthPixels / 2f - attachInfo.mWindowLeft; in setLightCenter() local
610 setLightSourceGeometry(lightX, lightY, lightZ, mLightRadius); in setLightCenter()
861 final float lightX = displayMetrics.widthPixels / 2f - windowLeft; in setLightCenter() local
870 setLightSourceGeometry(lightX, lightY, lightZ, mLightRadius); in setLightCenter()
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp129 float lightX = width / 2.0; in doRun() local
131 proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f)); in doRun()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java229 public void setLightSourceGeometry(float lightX, float lightY, float lightZ, in setLightSourceGeometry() argument
231 validateFinite(lightX, "lightX"); in setLightSourceGeometry()
235 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
1383 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
/frameworks/base/core/java/com/android/internal/view/
DScrollCaptureViewSupport.java369 final float lightX = metrics.widthPixels / 2f - mTempLocation[0]; in setupLighting() local
375 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp503 inline void GetSpotParams(float occluderZ, float lightX, float lightY, float lightZ, in GetSpotParams() argument
508 translate.x = -zRatio * lightX; in GetSpotParams()
/frameworks/native/libs/renderengine/gl/
DGLSkiaShadowPort.cpp503 inline void GetSpotParams(float occluderZ, float lightX, float lightY, float lightZ, in GetSpotParams() argument
508 translate.x = -zRatio * lightX; in GetSpotParams()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp234 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument
236 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()