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Searched refs:mEffectiveShadowRadius (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp370 mEffectiveShadowRadius = s.shadowRadius; in computeBounds()
372 mEffectiveShadowRadius = parentShadowRadius; in computeBounds()
377 const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; in computeBounds()
421 compositionState->shadowRadius = mEffectiveShadowRadius; in prepareBasicGeometryCompositionState()
1591 newParent->mEffectiveShadowRadius); in setChildrenDrawingParent()
1967 state.length = mEffectiveShadowRadius; in prepareShadowClientComposition()
2089 layerInfo->set_shadow_radius(mEffectiveShadowRadius); in writeToProtoDrawingState()
DLayer.h758 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; in drawShadows()
1123 float mEffectiveShadowRadius = 0.f; variable