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Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp43 , mGLContextAttached(false)
72 if (mSurfaceTexture.get() && mGLContextAttached) { in destroyLayer()
74 mGLContextAttached = false; in destroyLayer()
143 if (!mGLContextAttached) { in apply()
144 mGLContextAttached = true; in apply()
DDeferredLayerUpdater.h153 bool mGLContextAttached; variable