Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance
43 , mGLContextAttached(false)72 if (mSurfaceTexture.get() && mGLContextAttached) { in destroyLayer()74 mGLContextAttached = false; in destroyLayer()143 if (!mGLContextAttached) { in apply()144 mGLContextAttached = true; in apply()
153 bool mGLContextAttached; variable