Searched refs:mIndexCount (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | VertexBuffer.h | 37 , mIndexCount(0) in VertexBuffer() 82 mIndexCount = indexCount; in allocIndices() 129 unsigned int getIndexCount() const { return mIndexCount; } in getIndexCount() 131 mIndexCount = std::min(newCount, mAllocatedIndexCount); in updateIndexCount() 164 unsigned int mIndexCount; variable
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Mesh.h | 156 size_t mIndexCount; variable 184 mIndexCount = indexCount; in setIndices() 189 mCropCoordsSize, mShadowColorSize, mShadowParamsSize, mIndexCount}; in build() 199 size_t mIndexCount = 0; variable
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | Mesh.h | 156 size_t mIndexCount; variable 184 mIndexCount = indexCount; in setIndices() 189 mCropCoordsSize, mShadowColorSize, mShadowParamsSize, mIndexCount}; in build() 199 size_t mIndexCount = 0; variable
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/frameworks/base/rs/java/android/renderscript/ |
D | Mesh.java | 571 int mIndexCount; field in Mesh.TriangleMeshBuilder 616 mIndexCount = 0; in TriangleMeshBuilder() 781 if ((mIndexCount + 3) >= mIndexData.length) { in addTriangle() 786 mIndexData[mIndexCount++] = (short)idx1; in addTriangle() 787 mIndexData[mIndexCount++] = (short)idx2; in addTriangle() 788 mIndexData[mIndexCount++] = (short)idx3; in addTriangle() 831 smb.addIndexSetType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE); in create() local 840 sm.getIndexSetAllocation(0).copy1DRangeFromUnchecked(0, mIndexCount, mIndexData); in create()
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/frameworks/native/libs/renderengine/ |
D | Mesh.cpp | 34 mIndexCount(indexCount) { in Mesh() 142 return mIndexCount; in getIndexCount()
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/frameworks/av/media/libstagefright/renderfright/ |
D | Mesh.cpp | 34 mIndexCount(indexCount) { in Mesh() 142 return mIndexCount; in getIndexCount()
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/frameworks/native/opengl/tests/testViewport/src/com/android/test/ |
D | TestView.java | 107 private int mIndexCount; field in TestView.Grid 132 mIndexCount = indexCount; in Grid() 218 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0); in draw()
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/frameworks/base/boot/hiddenapi/ |
D | hiddenapi-max-target-o.txt | 46042 Landroid/renderscript/Mesh$TriangleMeshBuilder;->mIndexCount:I
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