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Searched refs:mOpaque (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DRawTexture.java26 private final boolean mOpaque; field in RawTexture
30 mOpaque = opaque; in RawTexture()
36 return mOpaque; in isOpaque()
DUploadedTexture.java57 private boolean mOpaque = true; field in UploadedTexture
285 mOpaque = isOpaque; in setOpaque()
290 return mOpaque; in isOpaque()
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java32 private final boolean mOpaque; field in FrameSequence
38 public boolean isOpaque() { return mOpaque; } in isOpaque()
57 mOpaque = opaque; in FrameSequence()
/frameworks/base/core/java/android/view/
DTextureView.java184 private boolean mOpaque = true; field in TextureView
257 return mOpaque; in isOpaque()
268 if (opaque != mOpaque) { in setOpaque()
269 mOpaque = opaque; in setOpaque()
534 mLayer.prepare(getWidth(), getHeight(), mOpaque); in applyUpdate() local
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DBarTransitions.java156 private final int mOpaque; field in BarTransitions.BarBackgroundDrawable
181 mOpaque = 0xff0000ff; in BarBackgroundDrawable()
186 mOpaque = context.getColor(R.color.system_bar_background_opaque); in BarBackgroundDrawable()
289 targetColor = mOpaque; in draw()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java159 private boolean mOpaque = true; field in HardwareRenderer
171 mNativeProxy = nCreateProxy(!mOpaque, mRootNode.mNativeRenderNode); in HardwareRenderer()
597 if (mOpaque != opaque) { in setOpaque()
598 mOpaque = opaque; in setOpaque()
599 nSetOpaque(mNativeProxy, mOpaque); in setOpaque()
609 return mOpaque; in isOpaque()
/frameworks/base/libs/hwui/
DRenderProperties.h84 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } in setOpaque()
86 bool opaque() const { return mOpaque; } in opaque()
127 bool mOpaque; variable
DRenderProperties.cpp42 mOpaque = false; in reset()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp119 , mOpaque(!translucent) in CanvasContext()
277 mOpaque = opaque; in setOpaque()
525 &mLayerUpdateQueue, mContentDrawBounds, mOpaque, in draw()
858 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); in buildLayer()
DCanvasContext.h294 bool mOpaque; variable
/frameworks/base/boot/hiddenapi/
Dhiddenapi-max-target-o.txt62177 Landroid/view/SurfaceView$SurfaceControlWithBackground;->mOpaque:Z