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Searched refs:mProducerSlotNeedReallocation (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp64 mProducerSlotNeedReallocation(0),
326 mProducerSlotNeedReallocation &= ~(1ULL << pslot); in dequeueBuffer()
331 mProducerSlotNeedReallocation |= 1ULL << pslot; in dequeueBuffer()
355 mProducerSlotNeedReallocation |= 1ULL << pslot; in dequeueBuffer()
430 if ((mProducerSlotNeedReallocation & (1ULL << *pslot)) != 0) { in dequeueBuffer()
DVirtualDisplaySurface.h189 uint64_t mProducerSlotNeedReallocation; variable