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Searched refs:mRenderState (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp39 : mRenderState(renderState) in DeferredLayerUpdater()
51 mRenderState.removeContextCallback(this); in ~DeferredLayerUpdater()
82 slot.clear(mRenderState.getRenderThread().getGrContext()); in destroyLayer()
102 RenderState& renderState = dlu->mRenderState; in createReleaseFence()
124 RenderState& renderState = dlu->mRenderState; in fenceWait()
136 mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode); in apply()
171 mRenderState.getRenderThread().getGrContext()); in apply()
DLayer.cpp30 : mRenderState(renderState) in Layer()
42 mRenderState.unregisterLayer(this); in ~Layer()
46 mRenderState.postDecStrong(this); in postDecStrong()
DLayer.h109 RenderState& mRenderState;
DDeferredLayerUpdater.h142 RenderState& mRenderState; variable
/frameworks/native/services/surfaceflinger/tests/fakehwc/
DFakeComposerClient.cpp60 RenderState mRenderState; member in __anon6689183c0111::LayerImpl
398 auto rect = std::make_unique<FrameRect>(layer, layerImpl.mRenderState, layerImpl.mZ); in presentDisplay()
420 if (buffer != l.mRenderState.mBuffer) { in setLayerBuffer()
421 l.mRenderState.mSwapCount++; // TODO: Is setting to same value a swap or not? in setLayerBuffer()
423 l.mRenderState.mBuffer = buffer; in setLayerBuffer()
424 l.mRenderState.mAcquireFence = acquireFence; in setLayerBuffer()
437 getLayerImpl(layer).mRenderState.mBlendMode = static_cast<hwc2_blend_mode_t>(mode); in setLayerBlendMode()
444 getLayerImpl(layer).mRenderState.mLayerColor.r = color.r; in setLayerColor()
445 getLayerImpl(layer).mRenderState.mLayerColor.g = color.g; in setLayerColor()
446 getLayerImpl(layer).mRenderState.mLayerColor.b = color.b; in setLayerColor()
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/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp217 , mRenderState(nullptr) in RenderThread()
252 mRenderState = new RenderState(*this); in initThreadLocals()
347 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); in dumpGraphicsMemory()
366 mRenderState->onContextDestroyed(); in setGrContext()
DRenderThread.h148 RenderState& renderState() const { return *mRenderState; } in renderState()
236 RenderState* mRenderState; variable