Searched refs:mRenderState (Results 1 – 7 of 7) sorted by relevance
39 : mRenderState(renderState) in DeferredLayerUpdater()51 mRenderState.removeContextCallback(this); in ~DeferredLayerUpdater()82 slot.clear(mRenderState.getRenderThread().getGrContext()); in destroyLayer()102 RenderState& renderState = dlu->mRenderState; in createReleaseFence()124 RenderState& renderState = dlu->mRenderState; in fenceWait()136 mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode); in apply()171 mRenderState.getRenderThread().getGrContext()); in apply()
30 : mRenderState(renderState) in Layer()42 mRenderState.unregisterLayer(this); in ~Layer()46 mRenderState.postDecStrong(this); in postDecStrong()
109 RenderState& mRenderState;
142 RenderState& mRenderState; variable
60 RenderState mRenderState; member in __anon6689183c0111::LayerImpl398 auto rect = std::make_unique<FrameRect>(layer, layerImpl.mRenderState, layerImpl.mZ); in presentDisplay()420 if (buffer != l.mRenderState.mBuffer) { in setLayerBuffer()421 l.mRenderState.mSwapCount++; // TODO: Is setting to same value a swap or not? in setLayerBuffer()423 l.mRenderState.mBuffer = buffer; in setLayerBuffer()424 l.mRenderState.mAcquireFence = acquireFence; in setLayerBuffer()437 getLayerImpl(layer).mRenderState.mBlendMode = static_cast<hwc2_blend_mode_t>(mode); in setLayerBlendMode()444 getLayerImpl(layer).mRenderState.mLayerColor.r = color.r; in setLayerColor()445 getLayerImpl(layer).mRenderState.mLayerColor.g = color.g; in setLayerColor()446 getLayerImpl(layer).mRenderState.mLayerColor.b = color.b; in setLayerColor()[all …]
217 , mRenderState(nullptr) in RenderThread()252 mRenderState = new RenderState(*this); in initThreadLocals()347 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); in dumpGraphicsMemory()366 mRenderState->onContextDestroyed(); in setGrContext()
148 RenderState& renderState() const { return *mRenderState; } in renderState()236 RenderState* mRenderState; variable