Searched refs:mT0 (Results 1 – 2 of 2) sorted by relevance
579 float mT0 = 0; field in Mesh.TriangleMeshBuilder646 mVtxData[mVtxCount++] = mT0; in latch()718 mT0 = t; in setTexture()
46051 Landroid/renderscript/Mesh$TriangleMeshBuilder;->mT0:F