Searched refs:mWaiting (Results 1 – 12 of 12) sorted by relevance
50 private List<IFaceServiceReceiver> mWaiting; field in FaceGenerateChallengeClient61 mWaiting = new ArrayList<>(); in FaceGenerateChallengeClient()72 for (IFaceServiceReceiver receiver : mWaiting) { in startHalOperation()79 mWaiting = null; in startHalOperation()95 if (mWaiting != null) { in reuseResult()96 mWaiting.add(receiver); in reuseResult()
31 ++thiz->mWaiting; in IThreadSync_EnterCriticalSection()61 if (thiz->mWaiting) { in IThreadSync_ExitCriticalSection()62 --thiz->mWaiting; in IThreadSync_ExitCriticalSection()83 thiz->mWaiting = 0; in IThreadSync_init()
32 ++thiz->mWaiting; in I3DCommit_Commit()69 thiz->mWaiting = 0; in I3DCommit_init()
50 private boolean mWaiting = false; field in BlockingStateCallback174 if (mWaiting) { in waitForAnyOfStates()177 mWaiting = true; in waitForAnyOfStates()204 mWaiting = false; in waitForAnyOfStates()
52 private boolean mWaiting = false; field in BlockingOfflineSessionCallback191 if (mWaiting) { in waitForAnyOfStates()194 mWaiting = true; in waitForAnyOfStates()221 mWaiting = false; in waitForAnyOfStates()
45 if (thiz->m3DCommit.mWaiting) { in sync_start()46 thiz->m3DCommit.mWaiting = 0; in sync_start()
73 SLuint32 mWaiting; // number of threads waiting in Commit member560 SLuint32 mWaiting; // number of threads waiting member
53 private final AtomicBoolean mWaiting = new AtomicBoolean(false); field in StateWaiter124 if (mWaiting.getAndSet(true)) { in waitForAnyOfStates()155 mWaiting.set(false); in waitForAnyOfStates()
123 mWaiting = true; in loop()134 mWaiting = false; in loop()177 if (!mWaiting) { in reset()
106 std::atomic<bool> mWaiting = false; variable
90 private static volatile boolean mWaiting = false; field in Debug1003 mWaiting = true; in waitForDebugger()1008 mWaiting = false; in waitForDebugger()1044 return mWaiting; in waitingForDebugger()
35819 Landroid/os/Debug;->mWaiting:Z